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NGDC 2016
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Applied Games
Art
Awards Function
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Game Design
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Panel Discussion
Google Play
Indies
Jury Round
Keynote
Marketing & Product Managemt
Meet up
Networking
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Production
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Technology
Virtual Reality
Welcome Address
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Corona Labs
Google
MoonFrog
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Thursday
, November 10
1.01
10:00 •
Getting started with VR - Best Practices
FULL
14:00 •
Let’s Learn the secret of Productivity in Teams with a Game
FILLING
1.02
10:00 •
Serious Games – The Origin Story
FULL
14:00 •
Evolve ‘The Game’ - Immersive Learning solution
FULL
1.03
10:00 •
Tizen DevLab Batch 1
LIMITED
14:00 •
Tizen DevLab Batch 2
LIMITED
1.04
11:00 •
Upcoming Game of the Year Jury Round
FULL
G.01
10:00 •
Winning On The App Monetization Frontiers
14:00 •
Design Sprint Framework : Build games keeping the user in mind (UX/UI Workshop)
FULL
G.02
10:00 •
Master Class on Game Design with Mark Skaggs
FULL
14:00 •
Caveman Game Design (A Pen & Paper Game Design Challenge)
FULL
G.03
10:00 •
Build Apps & Games 10X Faster with Smaller Footprint using Corona SDK
LIMITED
14:00 •
Making Viking Quest in Unity
16:00 •
Unity Certification Exam Batch 1
G.04
14:00 •
Designing hybrid games: blending tangible and digital
FULL
G.05
14:00 •
Google Workshop: AdMob Native, Rewarded Ads & Firebase Codelab
FULL
Pre-function
09:00 •
Registrations
13:00 •
Networking Lunch
Friday
, November 11
1.01-1.02
10:00 •
Tracking game assets with Git LFS
LIMITED
14:00 •
How I learned to stop worrying and delegate responsibility to my bosses, colleagues and clients.
LIMITED
15:00 •
Producing Mobile Games for Multi-Year Success with a Global Audience
LIMITED
16:00 •
Don't bother with Sprint 0
LIMITED
16:45 •
Project Growth: A leader’s guide to the team transformation
LIMITED
1.03-1.04
10:00 •
How to use games to change and balance personality traits
LIMITED
14:00 •
Application of Gaming Principles for Learning and Development in Corporate Sector
LIMITED
15:00 •
Project Discovery - Massively Multiplayer Online Science
LIMITED
16:00 •
Pong Design and Wow Factor – Principles of Designing Games with a Purpose
LIMITED
16:45 •
Unique Pillo Game Controller and Health Games
LIMITED
17:30 •
Panel: Importance of Research in Game Design
LIMITED
1.05-1.06
10:00 •
Designing Relaxation
LIMITED
14:00 •
VR through the ages - the Past, Present and Future
LIMITED
15:00 •
VR under the hood - Key Techniques Involved
LIMITED
16:00 •
Augmented Reality as the next big gaming ecosystem
LIMITED
17:00 •
Opportunities on VR with Samsung Gear VR
LIMITED
17:30 •
VR & AR - issues, challenges and the way forward
LIMITED
2.01
10:00 •
Pitch to Gamesbond
LIMITED
15:00 •
Career Corner with Game Jam Titans & Aspiring Game devs
LIMITED
2.02
14:00 •
Google Play l Indie Game Developers Day
LIMITED
G-05-G.06
10:00 •
Game Development with Google Cloud Platform
LIMITED
G.01-G.02
10:15 •
Framing Minimalistic Play
LIMITED
14:15 •
Reaching 500K users with $10K
LIMITED
15:00 •
The Road to Funding
LIMITED
15:45 •
How to (almost) Bankrupt Your Game Company
LIMITED
16:30 •
Soft Launching Your Indie Game
LIMITED
17:15 •
Creativity as a Foundation to Success
LIMITED
G.03-G.04
10:15 •
Lessons from the Frontline – Best practices in Character Head Creation
LIMITED
14:00 •
Importance of Art Style
LIMITED
15:00 •
Developing a Great Art Team for Mobile Games
LIMITED
16:00 •
Carrying a story from Concept to Marketing through Art
LIMITED
16:45 •
Making the Art of Asura!
LIMITED
G.05-G.06
14:00 •
30 Years of Game Development - Lessons Learned
LIMITED
15:00 •
Lessons from developing Aantariksha Saanchar
LIMITED
16:00 •
Tizen for games: Samsung Incentive Program and Opportunities
LIMITED
17:30 •
Building scalable game servers using micro services
LIMITED
Hall No 1
09:45 •
PR or Die: Five practical tips (and one harsh truth) for working with the games press
LIMITED
14:00 •
Throttle Up: Mobile Game Marketing
LIMITED
15:00 •
How to Fund your next Game: Work-for-hire, Crowdsource, Networks, Publishers and Investors
LIMITED
16:00 •
One Platform to Rule them all - Manage all campaigns with UAC
LIMITED
16:45 •
Celebrities, Movies, TV shows. What works in IP games?
LIMITED
17:30 •
Make it big: Strategies to Achieve Phenomenal Growth
LIMITED
Hall No 1-2
11:30 •
Welcome Remarks & Whitepaper highlights
12:00 •
Inaugural Keynote
18:30 •
BYOG & NGF Awards Cermony
19:00 •
Beer & Briyani
Hall No 2
09:45 •
Switching from mobile to PC: The Bird of Light story
LIMITED
14:00 •
Why does the following equation hold ? 'Country Side + Murder Case + Monster + Coffee = Good game'
LIMITED
15:00 •
Designing PC Games with Indian Themes
LIMITED
16:00 •
NGDC Evil Game Design Challenge 2016
LIMITED
16:45 •
Polishing a Game for Dummies
LIMITED
17:30 •
Integrating IP in Games
LIMITED
Hall No 3
11:00 •
NGDC Expo Floor
Pre-function
08:00 •
Registrations
11:00 •
Networking Tea/Coffee Break
12:45 •
Networking Lunch
Saturday
, November 12
1.01-1.02
10:00 •
Feature Development at Glu
LIMITED
12:15 •
Enlivening brands through virtual reality
LIMITED
14:00 •
How to build and leverage communities in different stages of production
LIMITED
14:45 •
A Global Community For A Global Change
LIMITED
1.03-1.04
10:00 •
Panel: Creating an ecosystem for Serious Games in India – Lessons from the Dutch
LIMITED
12:15 •
Art History and Calculus for University level students
LIMITED
14:00 •
Learning to Play Creating Engagement in Training and Skills Development
LIMITED
14:45 •
Immersive simulations for training in corporate worlds using Mixed Reality
LIMITED
1.05-1.06
10:00 •
What’s New in Alternative Monetisation
LIMITED
12:15 •
Twitch-ready 3D Games with Amazon Lumbaryard and Gamelift
14:00 •
Diversity in Games
2.01
11:30 •
Women in Game Development
LIMITED
2.02
11:30 •
Publisher Meet-up
FULL
2.03-2.04
11:00 •
Unity Certification Exam Batch 2
G.01-G.02
10:15 •
The Indie Way: Advice from a Veteran
LIMITED
12:15 •
Indie Game Developer's Tools
LIMITED
14:15 •
A Beginners Guide to the Digital Storefrontier : Steam Greenlight, GoG & itch.io
LIMITED
G.03-G.04
10:00 •
Designing a Character for Production
LIMITED
12:15 •
Equip yourself to be a game artist
LIMITED
14:00 •
Global Culture and Hyper-locality in Indian video game art : A provocation for the future
LIMITED
14:45 •
The Art of Indie Games
LIMITED
G.05-G.06
10:00 •
Tech Keynote by John Watson
LIMITED
12:15 •
Opensource Game Engines
LIMITED
14:00 •
Tips & Tricks - Cocos2dx
LIMITED
14:45 •
Creating a quality Unity3d game under 15mb
LIMITED
Hall No 1
10:00 •
Follow the market: Predictions for 2017
LIMITED
12:15 •
Analytics driven feature design
LIMITED
14:00 •
Aligning monetization with user engagement
LIMITED
14:30 •
Maximising Revenue using Programmatic
LIMITED
Hall No 1-2
11:15 •
Keynote | Building creative team culture to deliver AAA WOW!
Hall No 2
10:00 •
Gaming the System: Transforming Indian Games
LIMITED
12:15 •
Playing beyond the Screen: Videogame Stories and Why They Mean So Much to the World
LIMITED
14:00 •
Designing Mobile Premium Games in the Age of Free-to-Play
LIMITED
14:45 •
Crafting interesting Mechanics and Lore through Game-play and Aesthetics!
LIMITED
Hall No 3
10:00 •
NGDC Expo Floor
Pre-function
11:00 •
Networking Tea/Coffee Break
13:00 •
Networking Lunch
15:00 •
Closing Tea/Coffee
TBA
16:00 •
Note: NASSCOM reserves the right to change the program without any notice
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NGDC 2016
Asia/Kolkata
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NGDC 2016
Nov 10
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12, 2016
Thursday
, November 10
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, November 11
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, November 12
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Hyderabad, Telangana, India
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Thursday
, November 10
Friday
, November 11
Saturday
, November 12
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1.01
1.01-1.02
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1.04
1.05-1.06
2.01
2.02
2.03-2.04
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