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NGDC 2016
Schedule
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Applied Games
Art
Awards Function
Expo Area
Game Design
All
Panel Discussion
Google Play
Indies
Jury Round
Keynote
Marketing & Product Managemt
Meet up
Networking
Pitch
Production
Special Session
All
Panel Discussion
Technology
Virtual Reality
Welcome Address
Company
Corona Labs
Google
MoonFrog
Audience
Beginner
Intermediate
Popular
Back to Speakers
S
Sandeep
ProcessBee Technologies
CEO
Bangalore
processbee.com
Serious Games, Game Analytics
Thursday
, November 10
10:00 IST
Serious Games – The Origin Story
FULL
1.02
Madhulika (Ayesha) Mazumdar • Kamlaker Dev Singh • Lalima Singh
Build Apps & Games 10X Faster with Smaller Footprint using Corona SDK
LIMITED
G.03
Jome Jacob • Adnan Nabi
11:00 IST
Upcoming Game of the Year Jury Round
FULL
1.04
13:00 IST
Networking Lunch
Pre-function
14:00 IST
Evolve ‘The Game’ - Immersive Learning solution
FULL
1.02
Mohsin Memon
Design Sprint Framework : Build games keeping the user in mind (UX/UI Workshop)
FULL
G.01
Shefali Arora
Let’s Learn the secret of Productivity in Teams with a Game
FILLING
1.01
Vijay Wade
Friday
, November 11
09:45 IST
PR or Die: Five practical tips (and one harsh truth) for working with the games press
LIMITED
Hall No 1
Matthew Handrahan
10:00 IST
How to use games to change and balance personality traits
LIMITED
1.03-1.04
Archit Mahendru • Manisha Nagpal
Pitch to Gamesbond
LIMITED
2.01
11:00 IST
NGDC Expo Floor
Hall No 3
Networking Tea/Coffee Break
Pre-function
11:30 IST
Welcome Remarks & Whitepaper highlights
Hall No 1-2
K T Rama Rao • Rajesh Rao • BVR Mohan Reddy
12:45 IST
Networking Lunch
Pre-function
14:00 IST
Application of Gaming Principles for Learning and Development in Corporate Sector
LIMITED
1.03-1.04
Durgesh Nadkarni
Throttle Up: Mobile Game Marketing
LIMITED
Hall No 1
Josh Brooks
30 Years of Game Development - Lessons Learned
LIMITED
G.05-G.06
Brett Bibby
14:15 IST
Reaching 500K users with $10K
LIMITED
G.01-G.02
Ravi Kiran
15:00 IST
The Road to Funding
LIMITED
G.01-G.02
Vaibhav Chavan
How to Fund your next Game: Work-for-hire, Crowdsource, Networks, Publishers and Investors
LIMITED
Hall No 1
bharath lingam • Shilpa Bhat • Maciej Burno • Rohit Kulkarni • Chandan Mohanty • Prayank Swaroop
16:00 IST
Pong Design and Wow Factor – Principles of Designing Games with a Purpose
LIMITED
1.03-1.04
Marcus Toftedahl
Augmented Reality as the next big gaming ecosystem
LIMITED
1.05-1.06
Krishna Milan
17:30 IST
Panel: Importance of Research in Game Design
LIMITED
1.03-1.04
Sandeep Athavale • Gopi Ambikapathi • Prof Uday Athavankar • Stéphane Magnenat • Marcus Toftedahl
Integrating IP in Games
LIMITED
Hall No 2
Nikhil Birla
Saturday
, November 12
10:00 IST
Panel: Creating an ecosystem for Serious Games in India – Lessons from the Dutch
LIMITED
1.03-1.04
Ellis • Jan Willem Huisman • Rob Hulsen • Kathy Mulders • Niki Smit
10:15 IST
The Indie Way: Advice from a Veteran
LIMITED
G.01-G.02
Yutaka "Yoot" Saito
11:00 IST
Networking Tea/Coffee Break
Pre-function
11:15 IST
Keynote | Building creative team culture to deliver AAA WOW!
Hall No 1-2
Jolyon Webb
14:00 IST
Learning to Play Creating Engagement in Training and Skills Development
LIMITED
1.03-1.04
Siddharth Jain
14:45 IST
Immersive simulations for training in corporate worlds using Mixed Reality
LIMITED
1.03-1.04
Hemanth Satyanarayana
Creating a quality Unity3d game under 15mb
LIMITED
G.05-G.06
Srini
Timezone
NGDC 2016
Asia/Kolkata
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NGDC 2016
Nov 10
-
12, 2016
Thursday
, November 10
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, November 11
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, November 12
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Hyderabad, Telangana, India
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Applied Games
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Game Design
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Panel Discussion
Google Play
Indies
Jury Round
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Special Session
All
Panel Discussion
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Welcome Address
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MoonFrog
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