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NGDC 2016
Schedule
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Applied Games
Art
Awards Function
Expo Area
Game Design
All
Panel Discussion
Google Play
Indies
Jury Round
Keynote
Marketing & Product Managemt
Meet up
Networking
Pitch
Production
Special Session
All
Panel Discussion
Technology
Virtual Reality
Welcome Address
Company
Corona Labs
Google
MoonFrog
Audience
Beginner
Intermediate
Popular
Rajashekar S
Timuz Games
Lead Game Developer
Rajashekar S
Friday
, November 11
08:00 IST
Registrations
Pre-function
09:45 IST
Switching from mobile to PC: The Bird of Light story
Hall No 2
LIMITED
Rahul Sehgal
PR or Die: Five practical tips (and one harsh truth) for working with the games press
Hall No 1
LIMITED
Matthew Handrahan
10:00 IST
How to use games to change and balance personality traits
1.03-1.04
LIMITED
Archit Mahendru • Manisha Nagpal
Pitch to Gamesbond
2.01
LIMITED
Tracking game assets with Git LFS
1.01-1.02
LIMITED
Tim Petterson
Game Development with Google Cloud Platform
G-05-G.06
LIMITED
Rohit Gupta
Designing Relaxation
1.05-1.06
LIMITED
Niki Smit
10:15 IST
Lessons from the Frontline – Best practices in Character Head Creation
G.03-G.04
LIMITED
Suresh Kamath • Amrut Shinde
Framing Minimalistic Play
G.01-G.02
LIMITED
Joel Zachariah
11:00 IST
NGDC Expo Floor
Hall No 3
Networking Tea/Coffee Break
Pre-function
11:30 IST
Welcome Remarks & Whitepaper highlights
Hall No 1-2
K T Rama Rao • Rajesh Rao • BVR Mohan Reddy
12:00 IST
Inaugural Keynote
Hall No 1-2
Bill Jackson
12:45 IST
Networking Lunch
Pre-function
14:00 IST
Application of Gaming Principles for Learning and Development in Corporate Sector
1.03-1.04
LIMITED
Durgesh Nadkarni
Importance of Art Style
G.03-G.04
LIMITED
Suresh Eryiat
Why does the following equation hold ? 'Country Side + Murder Case + Monster + Coffee = Good game'
Hall No 2
LIMITED
Hidetaka "SWERY" Suehiro
Google Play l Indie Game Developers Day
2.02
LIMITED
Kanan Rai • Vineet Tanwar
Throttle Up: Mobile Game Marketing
Hall No 1
LIMITED
Josh Brooks
How I learned to stop worrying and delegate responsibility to my bosses, colleagues and clients.
1.01-1.02
LIMITED
Mathieu Lachance
30 Years of Game Development - Lessons Learned
G.05-G.06
LIMITED
Brett Bibby
VR through the ages - the Past, Present and Future
1.05-1.06
LIMITED
Soumyajit Deb
14:15 IST
Reaching 500K users with $10K
G.01-G.02
LIMITED
Ravi Kiran
15:00 IST
Project Discovery - Massively Multiplayer Online Science
1.03-1.04
LIMITED
Attila Szantner
Developing a Great Art Team for Mobile Games
G.03-G.04
LIMITED
Joshi Mark Premnath
Designing PC Games with Indian Themes
Hall No 2
LIMITED
Arvind Raja Yadav • Mithun Balraj • Zainuddeen Fahadh • Dhruv Jani • Avinash Kumar
The Road to Funding
G.01-G.02
LIMITED
Vaibhav Chavan
How to Fund your next Game: Work-for-hire, Crowdsource, Networks, Publishers and Investors
Hall No 1
LIMITED
bharath lingam • Shilpa Bhat • Maciej Burno • Rohit Kulkarni • Chandan Mohanty • Prayank Swaroop
Career Corner with Game Jam Titans & Aspiring Game devs
2.01
LIMITED
Producing Mobile Games for Multi-Year Success with a Global Audience
1.01-1.02
LIMITED
Amol Gurwara
Lessons from developing Aantariksha Saanchar
G.05-G.06
LIMITED
Romit Raj
VR under the hood - Key Techniques Involved
1.05-1.06
LIMITED
Shailesh Kumar
15:45 IST
How to (almost) Bankrupt Your Game Company
G.01-G.02
LIMITED
Brandon Sheffield
16:00 IST
Pong Design and Wow Factor – Principles of Designing Games with a Purpose
1.03-1.04
LIMITED
Marcus Toftedahl
Carrying a story from Concept to Marketing through Art
G.03-G.04
LIMITED
Nagesh Hinge • Shodan Karkera
NGDC Evil Game Design Challenge 2016
Hall No 2
LIMITED
Rishi Alwani • Yadu Rajiv • Anand Ramachandran • Rahul Sehgal
One Platform to Rule them all - Manage all campaigns with UAC
Hall No 1
LIMITED
Shalini Poddar
Don't bother with Sprint 0
1.01-1.02
LIMITED
Nirmalya Sengupta
Tizen for games: Samsung Incentive Program and Opportunities
G.05-G.06
LIMITED
Hokyu Choi • Mohan Rao
Augmented Reality as the next big gaming ecosystem
1.05-1.06
LIMITED
Krishna Milan
16:30 IST
Soft Launching Your Indie Game
G.01-G.02
LIMITED
Raoul Nanavati • Surojit Roy
16:45 IST
Unique Pillo Game Controller and Health Games
1.03-1.04
LIMITED
Ard Jacobs
Making the Art of Asura!
G.03-G.04
LIMITED
Zainuddeen Fahadh
Polishing a Game for Dummies
Hall No 2
LIMITED
Huzaifa Arab
Celebrities, Movies, TV shows. What works in IP games?
Hall No 1
LIMITED
Sidharth Iyer • Manish Agarwal • Rohith Bhatt • Josh Brooks
Project Growth: A leader’s guide to the team transformation
1.01-1.02
LIMITED
Kaushal Singh
17:00 IST
Opportunities on VR with Samsung Gear VR
1.05-1.06
LIMITED
Ravi Belwal
17:15 IST
Creativity as a Foundation to Success
G.01-G.02
LIMITED
Barry Meade
17:30 IST
Panel: Importance of Research in Game Design
1.03-1.04
LIMITED
Sandeep Athavale • Gopi Ambikapathi • Prof Uday Athavankar • Stéphane Magnenat • Marcus Toftedahl
Integrating IP in Games
Hall No 2
LIMITED
Nikhil Birla
Make it big: Strategies to Achieve Phenomenal Growth
Hall No 1
LIMITED
Deepan Chakravarthy • Gurinder Pal Singh
Building scalable game servers using micro services
G.05-G.06
LIMITED
Debdatta Basu
VR & AR - issues, challenges and the way forward
1.05-1.06
LIMITED
Chandan Singh • Abhishek Gupta • Bonnie Mathew • Krishna Milan • Hemanth Satyanarayana
18:30 IST
BYOG & NGF Awards Cermony
Hall No 1-2
19:00 IST
Beer & Briyani
Hall No 1-2
Saturday
, November 12
10:00 IST
Panel: Creating an ecosystem for Serious Games in India – Lessons from the Dutch
1.03-1.04
LIMITED
Ellis • Jan Willem Huisman • Rob Hulsen • Kathy Mulders • Niki Smit
Designing a Character for Production
G.03-G.04
LIMITED
Aditya Chari
NGDC Expo Floor
Hall No 3
Gaming the System: Transforming Indian Games
Hall No 2
LIMITED
Avinash Kumar • Dr. Padmini Ray Murray
Follow the market: Predictions for 2017
Hall No 1
LIMITED
Anuj Tandon • Josh Brooks • Matthew Handrahan • Roj Niyogi • Brandon Sheffield
What’s New in Alternative Monetisation
1.05-1.06
LIMITED
Saptarshi Chaudhury • Sahil Ali • Nikunj Arora • Prashant Dixit • Ashiwn Shekhar • Anshul Singhal
Feature Development at Glu
1.01-1.02
LIMITED
Nilesh Engineer
Tech Keynote by John Watson
G.05-G.06
LIMITED
John Watson
10:15 IST
The Indie Way: Advice from a Veteran
G.01-G.02
LIMITED
Yutaka "Yoot" Saito
11:00 IST
Networking Tea/Coffee Break
Pre-function
Unity Certification Exam Batch 2
2.03-2.04
John Sietsma
11:15 IST
Keynote | Building creative team culture to deliver AAA WOW!
Hall No 1-2
Jolyon Webb
11:30 IST
Publisher Meet-up
2.02
FULL
Women in Game Development
2.01
LIMITED
12:15 IST
Art History and Calculus for University level students
1.03-1.04
LIMITED
Andre Thomas
Equip yourself to be a game artist
G.03-G.04
LIMITED
Dev Battacharya • Sankalp Hinge
Playing beyond the Screen: Videogame Stories and Why They Mean So Much to the World
Hall No 2
LIMITED
Dr. Souvik Mukherjee
Indie Game Developer's Tools
G.01-G.02
LIMITED
Abhineet Prasad
Analytics driven feature design
Hall No 1
LIMITED
Muthukaleeshwaran Subbiah
Enlivening brands through virtual reality
1.01-1.02
LIMITED
Pratik Khatanhar
Opensource Game Engines
G.05-G.06
LIMITED
Vamsi
Twitch-ready 3D Games with Amazon Lumbaryard and Gamelift
1.05-1.06
Chandra Balani
13:00 IST
Networking Lunch
Pre-function
14:00 IST
Learning to Play Creating Engagement in Training and Skills Development
1.03-1.04
LIMITED
Siddharth Jain
Global Culture and Hyper-locality in Indian video game art : A provocation for the future
G.03-G.04
LIMITED
Avinash Kumar
Designing Mobile Premium Games in the Age of Free-to-Play
Hall No 2
LIMITED
Hrishi Oberoi • Chirag Chopra • Ankush Madad • Himanshu Manwani • Chintan Shroff • Siddharth Sivaraman
Aligning monetization with user engagement
Hall No 1
LIMITED
Apoorva Sharma
How to build and leverage communities in different stages of production
1.01-1.02
LIMITED
Abhishek Katuroju
Diversity in Games
1.05-1.06
Dr. Souvik Mukherjee • Dr. Padmini Ray Murray • Marcus Toftedahl
Tips & Tricks - Cocos2dx
G.05-G.06
LIMITED
Sanchit Gulati
14:15 IST
A Beginners Guide to the Digital Storefrontier : Steam Greenlight, GoG & itch.io
G.01-G.02
LIMITED
Vivek Ram
14:30 IST
Maximising Revenue using Programmatic
Hall No 1
LIMITED
Navin Madhavan
14:45 IST
Immersive simulations for training in corporate worlds using Mixed Reality
1.03-1.04
LIMITED
Hemanth Satyanarayana
The Art of Indie Games
G.03-G.04
LIMITED
Mike Dietz
Crafting interesting Mechanics and Lore through Game-play and Aesthetics!
Hall No 2
LIMITED
Zainuddeen Fahadh
A Global Community For A Global Change
1.01-1.02
LIMITED
Goutham Dindukurthi
Creating a quality Unity3d game under 15mb
G.05-G.06
LIMITED
Srini
15:00 IST
Closing Tea/Coffee
Pre-function
16:00 IST
Note: NASSCOM reserves the right to change the program without any notice
TBA
Timezone
NGDC 2016
Asia/Kolkata
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NGDC 2016
Nov 10
-
12, 2016
Thursday
, November 10
Friday
, November 11
Saturday
, November 12
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Hyderabad, Telangana, India
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1.01
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G-05-G.06
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G.02
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Applied Games
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All
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Google Play
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Meet up
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Production
Special Session
All
Panel Discussion
Technology
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Welcome Address
Company
Corona Labs
Google
MoonFrog
Audience
Beginner
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Popular
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Mike Doyle
Admin
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R
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Lalima Singh
M
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Russell Rasor
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