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NGDC 2016
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Popular Events
#1
Networking Lunch
#2
Registrations
#3
Master Class on Game Design with Mark Skaggs
#4
Getting started with VR - Best Practices
#5
Upcoming Game of the Year Jury Round
#6
Beer & Briyani
#7
Networking Lunch
#8
Networking Tea/Coffee Break
#9
BYOG & NGF Awards Cermony
#10
NGDC Expo Floor
#11
Registrations
#12
Inaugural Keynote
#13
VR & AR - issues, challenges and the way forward
#14
Welcome Remarks & Whitepaper highlights
#15
30 Years of Game Development - Lessons Learned
#16
VR through the ages - the Past, Present and Future
#17
Why does the following equation hold ? 'Country Side + Murder Case + Monster + Coffee = Good game'
#18
Polishing a Game for Dummies
#19
Panel: Importance of Research in Game Design
#20
PR or Die: Five practical tips (and one harsh truth) for working with the games press
#21
Pong Design and Wow Factor – Principles of Designing Games with a Purpose
#22
How to use games to change and balance personality traits
#23
Opportunities on VR with Samsung Gear VR
#24
How to Fund your next Game: Work-for-hire, Crowdsource, Networks, Publishers and Investors
#25
Importance of Art Style
#26
VR under the hood - Key Techniques Involved
#27
NGDC Evil Game Design Challenge 2016
#28
Creativity as a Foundation to Success
#29
Augmented Reality as the next big gaming ecosystem
#30
Reaching 500K users with $10K
#31
Designing PC Games with Indian Themes
#32
Application of Gaming Principles for Learning and Development in Corporate Sector
#33
Producing Mobile Games for Multi-Year Success with a Global Audience
#34
Throttle Up: Mobile Game Marketing
#35
Developing a Great Art Team for Mobile Games
#36
Game Development with Google Cloud Platform
#37
How to (almost) Bankrupt Your Game Company
#38
Soft Launching Your Indie Game
#39
Google Play l Indie Game Developers Day
#40
Networking Lunch
#41
Networking Tea/Coffee Break
#42
Closing Tea/Coffee
#43
Creating a quality Unity3d game under 15mb
#44
Keynote | Building creative team culture to deliver AAA WOW!
#45
Panel: Creating an ecosystem for Serious Games in India – Lessons from the Dutch
#46
Designing Mobile Premium Games in the Age of Free-to-Play
#47
Designing a Character for Production
#48
Indie Game Developer's Tools
#49
What’s New in Alternative Monetisation
#50
NGDC Expo Floor
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