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NGDC 2016
Schedule
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Applied Games
Art
Awards Function
Expo Area
Game Design
All
Panel Discussion
Google Play
Indies
Jury Round
Keynote
Marketing & Product Managemt
Meet up
Networking
Pitch
Production
Special Session
All
Panel Discussion
Technology
Virtual Reality
Welcome Address
Company
Corona Labs
Google
MoonFrog
Audience
Beginner
Intermediate
Popular
Popular Events
#1
Beer & Briyani
#2
Networking Lunch
#3
Networking Tea/Coffee Break
#4
Networking Lunch
#5
Networking Tea/Coffee Break
#6
Networking Lunch
#7
Closing Tea/Coffee
#8
Registrations
#9
BYOG & NGF Awards Cermony
#10
NGDC Expo Floor
#11
Registrations
#12
Master Class on Game Design with Mark Skaggs
#13
Inaugural Keynote
#14
VR & AR - issues, challenges and the way forward
#15
Welcome Remarks & Whitepaper highlights
#16
30 Years of Game Development - Lessons Learned
#17
Creating a quality Unity3d game under 15mb
#18
VR through the ages - the Past, Present and Future
#19
Why does the following equation hold ? 'Country Side + Murder Case + Monster + Coffee = Good game'
#20
Polishing a Game for Dummies
#21
Panel: Importance of Research in Game Design
#22
PR or Die: Five practical tips (and one harsh truth) for working with the games press
#23
Keynote | Building creative team culture to deliver AAA WOW!
#24
Pong Design and Wow Factor – Principles of Designing Games with a Purpose
#25
How to use games to change and balance personality traits
#26
Opportunities on VR with Samsung Gear VR
#27
How to Fund your next Game: Work-for-hire, Crowdsource, Networks, Publishers and Investors
#28
Importance of Art Style
#29
VR under the hood - Key Techniques Involved
#30
NGDC Evil Game Design Challenge 2016
#31
Creativity as a Foundation to Success
#32
Panel: Creating an ecosystem for Serious Games in India – Lessons from the Dutch
#33
Getting started with VR - Best Practices
#34
Augmented Reality as the next big gaming ecosystem
#35
Designing Mobile Premium Games in the Age of Free-to-Play
#36
Reaching 500K users with $10K
#37
Designing PC Games with Indian Themes
#38
Application of Gaming Principles for Learning and Development in Corporate Sector
#39
Producing Mobile Games for Multi-Year Success with a Global Audience
#40
Designing a Character for Production
#41
Throttle Up: Mobile Game Marketing
#42
Developing a Great Art Team for Mobile Games
#43
Indie Game Developer's Tools
#44
Game Development with Google Cloud Platform
#45
How to (almost) Bankrupt Your Game Company
#46
What’s New in Alternative Monetisation
#47
Soft Launching Your Indie Game
#48
Upcoming Game of the Year Jury Round
#49
Google Play l Indie Game Developers Day
#50
NGDC Expo Floor
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Applied Games
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Marketing & Product Managemt
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Technology
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Welcome Address
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