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Thursday, November 10
 

09:00

Registrations
Thursday November 10, 2016 09:00 - 10:00
Pre-function HICC, Hi-tec City, Hyderabad

10:00

Serious Games – The Origin Story
Limited Capacity full

We live in a world of unprecedented change where it’s important to find the thinkers and the tinkerers - the curious cats, the explorers, the analysts, the designers, the inter-disciplinarians. The ones who want to make a change. This hands-on workshop is for the above few.

Knowing how immersive games can be, The Origin Story workshop aims to provide a closer look at the craft of Serious Games. Are you ready to push the boundaries, question the norms and then use game based Mechanics, Dynamics, and Aesthetics to solve real world problems? If yes, then we look forward to meeting you.


Speakers
avatar for Madhulika (Ayesha) Mazumdar

Madhulika (Ayesha) Mazumdar

Chief Game Scientist, Recommender Labs
Madhulika by day, Ayesha by night - fights the evil also known as boredom. She is a Design Thinker, Game Strategist & Serious Games designer. | | Her line of work & her interests have always drawn her to challenge conventional thinking and explore out of the box options thereby allowing her to tailor-make solutions to any need. Her secret weapon: A Masters in Computer Science from USC, Los Angeles sometimes comes to use when she... Read More →
avatar for Kamlaker Dev Singh

Kamlaker Dev Singh

Technical Director, Tata Interactive Systems
Kamlaker is the Technical Director at Tata Interactive Systems, Mumbai. His 10+ years of experience in the field of Games and Immersive Applications, coupled with his technical background, bring a unique flavor to the field of Game Development.   A once bright Aerospace Engineering graduate from the Indian Institute of Technology, he was seduced and led astray by the evil world of Games and Simulations, and has been chasing that elusive... Read More →
avatar for Lalima Singh

Lalima Singh

Instructional and Serious Games designer, MobFull
Lalima is an Instructional Designer with almost 12 years of experience in the fields of learning methodologies and technologies. Having worked with organizations such as NIIT, Tata Interactive Systems, Tata Communications, and Deloitte, she has substantial experience on how people learn using different approaches based on their individual needs and personality types. | | In the Serious Games and Learning & Development based mobile... Read More →


Thursday November 10, 2016 10:00 - 13:00
1.02 HICC, Hi-tec City, Hyderabad

10:00

Master Class on Game Design with Mark Skaggs
Limited Capacity full

Join Mark Skaggs for an in depth game workshop covering topics: how to design your game starting from a blank page, how to "engineer fun" and top tips and tricks to rescue your game when it's not fun

Speakers
avatar for Mark Skaggs

Mark Skaggs

Director ad Board Member, Moonfrog
Mark Skaggs is an award-winning game developer known for his work creating the worldwide phenomena “FarmVille” and “CityVille” for Zynga. With a career spanning more than 17 years, three AIAS awards, four console transitions, and a track record of creating games that have sold more than 16 million copies at retail, Mark is also known for creating multi-million selling RTS games such as “Command and Conquer: Red Alert... Read More →


Thursday November 10, 2016 10:00 - 13:00
G.02 HICC, Hi-tec City, Hyderabad

10:00

Winning On The App Monetization Frontiers
Speakers
PD

Prashant Dixit

Prashant currently works as VP & Head of Business at VMAX™. He has over 16 years of experience in Media Sales, Revenue Management & Strategic Alliances. Prior to VMAX™, he headed alliances for Reliance Digital & Nielsen Online and was in key sales roles at Microsoft and Naukri.com.


Thursday November 10, 2016 10:00 - 13:00
G.01 HICC, Hi-tec City, Hyderabad

10:00

Build Apps & Games 10X Faster with Smaller Footprint using Corona SDK
Limited Capacity seats available

Corona SDK is a cross-platform framework that empowers developers to create 2D games and apps for mobile, TV, and desktop. It’s designed to enable super-fast development – up to 10x faster than other platforms. Adding sophisticated features is easy using our elegant Lua-based APIs. A streamlined workflow lets one see the changes instantly. Monetization is built in with Corona Ads. And one can publish to all major platforms from a single code base.

Speakers
avatar for Jome Jacob

Jome Jacob

Developer Evangelist, Corona Labs
Jome is a Developer Evangelist at Corona Labs, a company specializing in 2D games and app development platforms. A Computer Science Engineer hailing from Kerala, Jome has been part of several developer meets and national level seminars at universities & events.
avatar for Adnan Nabi

Adnan Nabi

Adnan is a Developer Evangelist at Corona Labs, a company specializing in 2D games and app development platforms. Hailing from the beautiful Valley of Kashmir, with a background in Computer Science (And a drop out by choice), Adnan has actively involved himself in several developer meets and held national level seminars at universities & events.


Thursday November 10, 2016 10:00 - 13:00
G.03 HICC, Hi-tec City, Hyderabad

10:00

Tizen DevLab Batch 1
Limited Capacity seats available

A complete walk through of building games on Tizen. Web application development & Porting Unity Games on Tizen

Points Covered-
1. Support to install Tizen SDK, Unity SDK , Make IDE Up and running  
2. What is Tizen, Tizen Eco system , Multi Profiles
3. Development environment, Tools, & Hello World
4. Brief of Tizen Architecture, Native, Web API overview ,Showcase IDE, Emulator, Target, Logs, Memory Tools, Sample Hello World Program.
6. Unity – Demo & Hands On Session, Demo - Setup Unity on Tizen, Hello World,HandsOn – Port an open source unity game onto Tizen
7. Hands On -  At least 3 hands on exercises to showcase Web API usage
8. Store validation and Certification, A brief about RTL

Important Pre-requisties
•Participants need to come with Laptop and should have installed latest public Tizen SDK  and (developer.tizen.org) •With a successful SDK/Emulator installation and a basic sanity check of SDK any sample, the hands-on session would be more fruitful. •or a hands-on session with Unity on Tizen, please setup unity sdk for Tizen as mentioned @ https://developer.tizen.org/community/tip-tech/first-steps-unity-tizen-part-1 • •This would enable you to follow the demo & hands-on session @ the Tizen Devlab •SDK Pre-Installation Instructions
•Kindly carry your own laptop for the event (Minimum 3GB RAM). •Install Tizen SDK from https://developer.tizen.org/development/tizen-studio/download •Prerequisites for installing Tizen SDK can be found at –Please refer to the Instruction material here (Highly recommended) •Or –https://developer.tizen.org/development/tizen-studio/download/installing-tizen-studiohttps://developer.tizen.org/development/tizen-studio/download/installing-tizen-studio/prerequisites •Please note that, the hands-on exercise would not be fully executable without a successful emulator installation and sanity sample test. In that case we recommend to bring in another laptop which meets the requirements 


Speakers
avatar for Madhavi Akella

Madhavi Akella

Chief Engineer, Samsung Research India Bangalore
Madhavi has worked in depth on telephony middleware and thereafter extensively contributed core messaging services and communication APIs for app development on various frameworks including Tizen. Currently she enthusiastically holds Tizen DevLab technical sessions as part of evangelizing Tizen App development.
avatar for Nishant Deshpande

Nishant Deshpande

General Manager, Samsung Research India Bangalore
Nishant works as product manager for Tizen mobile devices. In recent past he was exploring ways to extend Tizen Native framework to a larger audience, using JavaScript / C#. Nishant also managed Tizen’s C++ based native framework and has also contributed to Samsung's bada platform extensively. Prior to that, he worked on short range communication technologies like Bluetooth, NFC and FeliCa and took them from concept stage to product... Read More →
avatar for Ashish Kumar

Ashish Kumar

Director, Samsung Research India Bangalore
In his 20 years’ experience in Mobile Industry, he has led development programs from Embedded SW to Application for Key platforms, Operators and Markets. | He is Masters in Computer Tech from IIT-D. Ashish started his career as Wireless Protocol engineer and moved to Samsung Semicon for Exynos CP development. He is leading key Tizen Smartphone Development and Eco-system for India in Samsung now.
avatar for Sreedeep Moulik

Sreedeep Moulik

Senior Chief Engineer, Samsung Research India Bangalore
Sreedeep is currently working for Tizen Graphics team. He has spent almost 10 years in Samsung for Software design and development majorly in Mobile domain. His major focus areas are Mobile Graphics Windowing System and Virtual Reality.
avatar for Anvesh Myla

Anvesh Myla

Senior Engineer, Samsung Research India Bangalore
Anvesh is an enthusiastic Web app developer, with complete understanding of Tizen Web app development. He has been with Samsung since a couple of years and has been dedicatedly contributing to app development aspects of Tizen.


Thursday November 10, 2016 10:00 - 13:00
1.03 HICC, Hi-tec City, Hyderabad

10:00

Getting started with VR - Best Practices
Limited Capacity full

Immerse yourself in the world of Virtual Reality (VR) game development - learn in this hands-on workshop on how to get started into developing VR games and experiences. Understand what it takes to simulate the magical feeling of presence and the steps to achieve it. Learn about the common pitfalls to avoid, things that can make people sick and nauseated. Using Unity3D, and the Google Cardboard / Daydream platform, the workshop participants will make a comfortable and engaging VR game that teaches the best practices about VR development that can be applied to other VR platforms as well.

Speakers
avatar for Ravi Kamath

Ravi Kamath

Programmer, SmartVizX
Trained as an engineer (BE in Computer Engineering, University of Mumbai) and scientist (MS in Computer Science, Arizona State University) Ravi Kamath is passionate about seamless integration of technology into everyday life. His academic interests are in Computer Graphics, Geometric Modeling, and Serious Gaming. He also has interests in Algorithms and Databases. | | From 2008 to 2015 he was in the higher education business at Arizona State... Read More →


Thursday November 10, 2016 10:00 - 13:00
1.01 HICC, Hi-tec City, Hyderabad

11:00

Upcoming Game of the Year Jury Round
Limited Capacity full

Jury Round for the NGF Awards Upcoming Game of the Year Nominees

Thursday November 10, 2016 11:00 - Friday November 11, 2016 15:00
1.04 HICC, Hi-tec City, Hyderabad

13:00

Networking Lunch
Thursday November 10, 2016 13:00 - 14:00
Pre-function HICC, Hi-tec City, Hyderabad

14:00

Making Viking Quest in Unity

In this hands-on workshop you will learn to use NavMeshes, Mechanim, cinematic image effects and more to make a game called Viking Quest. We'll then port Viking Quest to the Oculus Rift and talk about some classic VR design mistakes. You'll get the most out of this session if you can bring a laptop with you.

 


Speakers
avatar for John Sietsma

John Sietsma

Unity Technologies
John Sietsma combines a long history as a games developer with a love of education to help people make the most out of Unity. He has worked on games that let people fly planes, play Rugby League, conquer kingdoms, merge the real with the virtual and compose music by waving their arms around! A personal highlight has been teaching new game programmers the skills needed to enter the world of game development.


Thursday November 10, 2016 14:00 - 15:30
G.03 HICC, Hi-tec City, Hyderabad

14:00

Designing hybrid games: blending tangible and digital
Limited Capacity full

The future of interactive entertainment will be crafted at the frontier between physical and digital realms. Emerging technologies allow digital content to be embedded in a growing ecosystem of physical objects. This blooming age of augmented and connected products opens a whole new field for game designers and developers willing to create playful, innovative and emotionally engaging experiences. In this workshop participants will get an overview of the hybrid game trends, reflect upon what makes an interesting hybrid product and then apply their knowledge to come up with their own hybrid game concept.

Speakers
avatar for Marion Bareil

Marion Bareil

Creative director and Co-founder, Tourmaline Studio
Marion is an Art director and Game designer. She studied at Gobelins (Paris) and HEAD (Geneva). She focuses on inventing new gaming experiences through research on narrative design, hybrid combinations between tangible and digital, exploiting new technologies to reinvent gaming setup. | In 2015 she co-founds Tourmaline studio, a video game studio based in Geneva, focusing on these creative aspects in gaming. Tourmaline won several awards for the... Read More →


Thursday November 10, 2016 14:00 - 17:00
G.04 HICC, Hi-tec City, Hyderabad

14:00

Evolve ‘The Game’ - Immersive Learning solution
Limited Capacity full

Evolve is a game that surface counter- productive behaviour and enables ‘next level’ thinking for organizations that want to Evolve. The workshop game is designed to maximize and increase your IQ and EQ potential, it challenges and helps you discover new traits about yourself. During the workshop the game will take you through an immersive learning journey of a leader which begins with the storytelling and role play, the game then takes the leader through a process of engagement > simulation> performance>loyalty> realization> learning> rewards> resource> takeaways > leading them to a final stage of Achievement. This is a unique scenario based leadership development simulation, designed specifically to address challenges dealt by the top management. Bringing change is very important for growth, the game helps its participants to come out of their comfort zones and to explore their inner potentials and strengths.

Speakers
avatar for Mohsin Memon

Mohsin Memon

Founder, CEO, Memcorp
Memcorp LPS Founder | CEO | Chief Game Designer Mohsin Memon is a high skilled certified L&D professional who has influenced and changed work environments in many reputed organizations, coming from a multicultural background his talent to adjust to different environments and help build workplace leadership skills comes naturally to him. He has held leadership roles at Walmart Inc. and Delta Airlines where he implemented significant IT... Read More →


Thursday November 10, 2016 14:00 - 17:00
1.02 HICC, Hi-tec City, Hyderabad

14:00

Caveman Game Design (A Pen & Paper Game Design Challenge)
Limited Capacity full

Caveman Game Design is back-to-basics exercise that challenges teams of designers to rapidly craft offline prototypes of games using a mystery box of art supplies and a limited production budget. Players go on quests, engage in bidding wars and trade with each other. 

Speakers
avatar for Yadu Rajiv

Yadu Rajiv

I am an Independent Game Developer. Co-Founder of Hashstash Studios, a Game Development studio. In my previous avatars, I was a UX Designer, a teacher and an artist. You can find me online on twitter(@yadurajiv) or ranting on my blog(http://yadurajiv.com).
avatar for Shagun Shah

Shagun Shah

Game Designer, Photon Tadpole Studios
Shagun’s industry experience exists at the crossroads of game design, gamification and game academia. He currently works as a game designer at Photon Tadpole Studios. His body of work includes research on player motivation in online games at the London School of Economics and developing educational alternate reality games at Chaos Theater. He leads the Urban Games Project, which designs and hosts live-action street games in the hidden corners... Read More →


Thursday November 10, 2016 14:00 - 17:00
G.02 HICC, Hi-tec City, Hyderabad

14:00

Google Workshop: AdMob Native, Rewarded Ads & Firebase Codelab
Limited Capacity full

Native and rewarded ads are a key part of the monetization strategy for any gaming app. With this focus, we are partnering with Nasscom Gaming this year to cordially invite you to AdMob Native, Rewarded Ads & Firebase Analytics Codelab at Nasscom Game Developer Conference on Nov 10th, 2016 at HICC in Hyderabad.

This hands-on session with our Product Technical Specialist team is intended to help AdMob publisher partners learn and implement AdMob Native Express, Rewarded Ads Mediation and Rewarded Demand.

Additionally, our specialist team will engage with you on Firebase Analytics for key offerings for gaming where you and your technical team can experiment with the product interface during the session.

If you have already registered for NGDC, please use the link below to sign up for this session. If not, please buy the NGDC pass and then sign up.

Register Now!



Speakers
avatar for Hao Peng

Hao Peng

Mobile Apps Product Technical Specialist, Google
Hao is a mobile apps product technical specialist based out of the Google APAC team. He has been at Google for about a year now and previously has great experience with mobile app development. He will be leading the workshop session on Google AdMob Native, Rewarded ads integration with Firebase A/B test experiment
avatar for Apoorva Sharma

Apoorva Sharma

Partnerships Manager, Mobile Apps, Google
Apoorva leads the AdMob gaming portfolio in India and works with app developers to grow their business through monetization. She has been at Google for 4 years, previously on the advertiser side for e-Commerce clients. She will be co-facilitating this session with product insights across various markets.


Thursday November 10, 2016 14:00 - 17:00
G.05 HICC, Hi-tec City, Hyderabad

14:00

Let’s Learn the secret of Productivity in Teams with a Game
Limited Capacity filling up

Game Developed by: Pete Deemer

We live in an imperfect world where we are constantly coming across one or the other problems. When we deal with a group of people then it amplifies multifold like in project teams. These problems some or the other way are major hindrances to the performance and overall outcome. This session deals with the performance enhancement in teams with the help of a game. Let’s play together and understand what stops you from going up the performance ladder and how to tackle it.

We all should be playing an Air-Plane making game to simulate a Project scenario and with different scenario simulation would unveil the way to achieve utmost productivity and performance.

The Theme plays around INSPECT and ADAPT principle of SCRUM and unveils its meaning using Airplane Game.

 

Intended Audience/Players: All who work in Projects, Organization under any functions and who all wants to learn about Scrum’s Inspect and Adapt theme.


Speakers

Thursday November 10, 2016 14:00 - 17:00
1.01 HICC, Hi-tec City, Hyderabad

14:00

Tizen DevLab Batch 2
Limited Capacity seats available

A complete walk through of building games on Tizen. Web application development & Porting Unity Games on Tizen

Points Covered-
1. Support to install Tizen SDK, Unity SDK , Make IDE Up and running  
2. What is Tizen, Tizen Eco system , Multi Profiles
3. Development environment, Tools, & Hello World
4. Brief of Tizen Architecture, Native, Web API overview ,Showcase IDE, Emulator, Target, Logs, Memory Tools, Sample Hello World Program.
6. Unity – Demo & Hands On Session, Demo - Setup Unity on Tizen, Hello World,HandsOn – Port an open source unity game onto Tizen
7. Hands On -  At least 3 hands on exercises to showcase Web API usage
8. Store validation and Certification, A brief about RTL

Important Pre-requisties
•Participants need to come with Laptop and should have installed latest public Tizen SDK  and (developer.tizen.org) •With a successful SDK/Emulator installation and a basic sanity check of SDK any sample, the hands-on session would be more fruitful. •or a hands-on session with Unity on Tizen, please setup unity sdk for Tizen as mentioned @ https://developer.tizen.org/community/tip-tech/first-steps-unity-tizen-part-1 • •This would enable you to follow the demo & hands-on session @ the Tizen Devlab •SDK Pre-Installation Instructions
•Kindly carry your own laptop for the event (Minimum 3GB RAM). •Install Tizen SDK from https://developer.tizen.org/development/tizen-studio/download •Prerequisites for installing Tizen SDK can be found at –Please refer to the Instruction material here (Highly recommended) •Or –https://developer.tizen.org/development/tizen-studio/download/installing-tizen-studiohttps://developer.tizen.org/development/tizen-studio/download/installing-tizen-studio/prerequisites •Please note that, the hands-on exercise would not be fully executable without a successful emulator installation and sanity sample test. In that case we recommend to bring in another laptop which meets the requirements 


Speakers
avatar for Madhavi Akella

Madhavi Akella

Chief Engineer, Samsung Research India Bangalore
Madhavi has worked in depth on telephony middleware and thereafter extensively contributed core messaging services and communication APIs for app development on various frameworks including Tizen. Currently she enthusiastically holds Tizen DevLab technical sessions as part of evangelizing Tizen App development.
avatar for Nishant Deshpande

Nishant Deshpande

General Manager, Samsung Research India Bangalore
Nishant works as product manager for Tizen mobile devices. In recent past he was exploring ways to extend Tizen Native framework to a larger audience, using JavaScript / C#. Nishant also managed Tizen’s C++ based native framework and has also contributed to Samsung's bada platform extensively. Prior to that, he worked on short range communication technologies like Bluetooth, NFC and FeliCa and took them from concept stage to product... Read More →
avatar for Ashish Kumar

Ashish Kumar

Director, Samsung Research India Bangalore
In his 20 years’ experience in Mobile Industry, he has led development programs from Embedded SW to Application for Key platforms, Operators and Markets. | He is Masters in Computer Tech from IIT-D. Ashish started his career as Wireless Protocol engineer and moved to Samsung Semicon for Exynos CP development. He is leading key Tizen Smartphone Development and Eco-system for India in Samsung now.
avatar for Sreedeep Moulik

Sreedeep Moulik

Senior Chief Engineer, Samsung Research India Bangalore
Sreedeep is currently working for Tizen Graphics team. He has spent almost 10 years in Samsung for Software design and development majorly in Mobile domain. His major focus areas are Mobile Graphics Windowing System and Virtual Reality.
avatar for Anvesh Myla

Anvesh Myla

Senior Engineer, Samsung Research India Bangalore
Anvesh is an enthusiastic Web app developer, with complete understanding of Tizen Web app development. He has been with Samsung since a couple of years and has been dedicatedly contributing to app development aspects of Tizen.


Thursday November 10, 2016 14:00 - 17:00
1.03 HICC, Hi-tec City, Hyderabad

14:00

Design Sprint Framework : Build games keeping the user in mind (UX/UI Workshop)
Limited Capacity full

The Design Sprint methodology is a 6 step process of building a product/application keeping the user in mind. The workshop will rely on understanding the User's needs and building a highly responsive UI and UX.  Consisting of a tightly knit framework, the workshop focuses on the 6 steps of understanding the use cases, defining the problems and solving for it. The prototype and validate phase help the developers test their ideas/solutions with their end users. The workshop will follow the Design Thinking framework laid out by the Google Ventures team and incorporate all the aspects within the 4 hour workshop.

Speakers
avatar for Shefali Arora

Shefali Arora

Partnerships Manager, Google
Shefali works as a mobile apps Partnerships Manager with Google. Her expertise lies with all things related to ad monetization & AdMob. She’s been with Google for over 4 years and has experience working in the Marketing and Advertising side of the business. A certified Design Sprint Master, Shefali has conducted various Design Sprints for Women Techmakers, Special Olympics Participants, Google Student Ambassadors and also for the Google... Read More →


Thursday November 10, 2016 14:00 - 18:00
G.01 HICC, Hi-tec City, Hyderabad

16:00

Unity Certification Exam Batch 1

 

Unity Certification Exam is coming to you at NASSCOM Game Developer Conference (NGDC) 2016.
Stand out from the crowd and prove your skills by becoming a Unity Certified Developer now!

Unity Certified Developer certification includes:

A downloadable e-certificate, valid for two years.

Your exam scorecard, with results by topic area.

Listing in the Unity Certification Lookup. Register here-https://www.eventbrite.com/e/unity-certification-event-unity-certified-developer-exam-nasscom-gdc-2016-registration  

Visit certification.unity.com now for more information. 

 

 

 


Speakers
avatar for John Sietsma

John Sietsma

Unity Technologies
John Sietsma combines a long history as a games developer with a love of education to help people make the most out of Unity. He has worked on games that let people fly planes, play Rugby League, conquer kingdoms, merge the real with the virtual and compose music by waving their arms around! A personal highlight has been teaching new game programmers the skills needed to enter the world of game development.


Thursday November 10, 2016 16:00 - 18:00
G.03 HICC, Hi-tec City, Hyderabad
 
Friday, November 11
 

08:00

Registrations
Friday November 11, 2016 08:00 - 10:00
Pre-function HICC, Hi-tec City, Hyderabad

09:45

Switching from mobile to PC: The Bird of Light story
Limited Capacity seats available

Our journey, the lessons learned and insights on the Mobile versus PC platforms, obtained while developing a game that started for mobile and ended up releasing on PC.

Speakers
avatar for Rahul Sehgal

Rahul Sehgal

Founder & Creative Director, Roach Interactive
Rahul Sehgal is a game designer and the Founder/Creative Director of Roach Interactive Pvt.Ltd. | He's also Head of Design faculty at Backstage Pass School of Gaming (Hyderabad) and the Design Lead at Innopark, India's leading casino game creator and operator. | A graduate of VFS (Vancouver Film School)’s Game Design program, Rahul has variously performed the roles of QA Intern, Level Designer, Game Designer and Producer. | Rahul... Read More →


Friday November 11, 2016 09:45 - 10:30
Hall No 2 HICC, Hi-tec City, Hyderabad

09:45

PR or Die: Five practical tips (and one harsh truth) for working with the games press
Limited Capacity seats available

Speakers
avatar for Matthew Handrahan

Matthew Handrahan

European Deputy Editor, GamezIndustry.biz
Matthew Handrahan started in games journalism a decade ago, reporting on the numerous changes and disruptions that have swept through the industry since then. Formerly the Features Editor for the award-winning gamesTM magazine, Matthew is now European Deputy Editor for Gamesindustry.biz, the leading developer-focused outlet in the games press. In any downtime from reporting on gaming’s movers and shakers, Matthew waits impatiently for a... Read More →


Friday November 11, 2016 09:45 - 10:30
Hall No 1 HICC, Hi-tec City, Hyderabad

10:00

How to use games to change and balance personality traits
Limited Capacity seats available

The session will elaborate on how we design games with the help of neuroscience for balancing personality traits in individuals. We'll also cover how we utilize psychological mentoring and gaming as a combined effort to empower working professionals on individual and organisational level.

Speakers
avatar for Archit Mahendru

Archit Mahendru

Game Designer, Dharma Life Science
A 22 year old game designer, currently working in Dharma life sciences, taking care of creating game concepts based on personality traits using neuroscience perspective. Prior to this, I was a student at DSK Supinfocom in Pune for 3 years studying Game design & Management. I also developed multiple game projects that got nominated for Casual Connect awards and also got the team good publishing deals. After graduating I joined SuperSike games... Read More →
avatar for Manisha Nagpal

Manisha Nagpal

Chief Science Officer, Dharma Life Science
Being a Chief Science Officer at the age of 25 comes with a lot of responsibility and commitment but I am glad I got this opportunity young as there is so much to learn and contribute. I am a clinical psychologist by profession. Have completed my masters degree in clinical psychology (Gold Medalist) from Christ University in the year 2014. Through the years, I have had the opportunity to examine the foundational and current theories in... Read More →


Friday November 11, 2016 10:00 - 11:00
1.03-1.04 HICC, Hi-tec City, Hyderabad

10:00

Tracking game assets with Git LFS
Limited Capacity seats available

Developers love Git for its speed, distributed nature, and powerful history traversal features. However it isn't (or rather, wasn't) a viable choice for professional game development due to critical flaws with tracking large binary assets. The Git Large File Storage (LFS) extension is a new jointly-developed standard from Bitbucket and GitHub that solves this problem by storing binary content in a specialized file store, and automatically swapping content in and out of your Git worktree. This allows game development teams to version code and game assets together, meaning programmers can collaborate more effectively with artists, animators, designers, audio engineers and all other creative contributors within the same codebase: drastically simplifying game development pipelines.

Speakers
avatar for Tim Petterson

Tim Petterson

Atlassian
Tim has been at Atlassian for ten years working on JIRA and Bitbucket, and by night is working on the fourth rewrite of an unreleased mobile shoot 'em up which will quite possibly never see the light of day. He is a huge Git nerd, Unity fan, and evangelist of Atlassian technology.


Friday November 11, 2016 10:00 - 11:00
1.01-1.02 HICC, Hi-tec City, Hyderabad

10:00

Game Development with Google Cloud Platform
Limited Capacity seats available

Google Cloud Platform provides everything you need to build, run, and scale social, mobile, and online games. Already, tens of thousands of popular games like PokemonGo, Angry Birds and Rocket League are benefiting from the power of running on top of Google Infrastructure. Come join Google as we go deep on how to best leverage our technology to build your next masterpiece. 

Speakers
avatar for Rohit Gupta

Rohit Gupta

Solution Engineer, Google
Rohit Gupta is a Solution Engineer on Google Cloud Platform, working with Google since 2013 having worked on Google's Ads Abuse fighting systems before switching to the Cloud team. In his role he helps companies make efficient use of Google Cloud Platform, architect solutions and build strategies to be successful on the cloud.


Friday November 11, 2016 10:00 - 11:00
G-05-G.06 HICC, Hi-tec City, Hyderabad

10:00

Designing Relaxation
Limited Capacity seats available

How do you create a meditative experience focussed on breathing? And can you be sure that it has real effects on the player? DEEP is a meditative virtual reality experience driven by a custom breathing controller, currently being developed by game designers Owen Harris (Ireland) and Niki Smit (Netherlands). Having started as a personal tool for Owen to combat feelings of anxiety, together with Niki, DEEP is on a journey exploring how to design for virtual reality, while also being involved in contributing to scientific research regarding anxiety. At This Happened Niki will talk about the road travelled thus far.

Speakers
avatar for Niki Smit

Niki Smit

Co-founder, Monobanda PLAY
Niki Smit is designer and co-founder at Monobanda PLAY. Monobanda aims to explore and expand the boundaries of interaction. They focus heavily on researching and developing news forms of meaningful play and artful interaction. Smit regularly gives talks on the importance of free play within games.


Friday November 11, 2016 10:00 - 11:00
1.05-1.06 HICC, Hi-tec City, Hyderabad

10:00

Pitch to Gamesbond
Limited Capacity seats available

Friday November 11, 2016 10:00 - 15:00
2.01 HICC, Hi-tec City, Hyderabad

10:15

Framing Minimalistic Play
Limited Capacity seats available

Speakers
avatar for Joel Zachariah

Joel Zachariah

Narrative Designer, Method to Madness
Joel Zachariah is the Narrative Designer for Method to Madness Studios. Before coming into this industry, he was a content writer for about three years. Games that pique his interest are ones that create stories within blocks of the game world. Video games are by far the best medium to convey evocative stories, and this is why he decided to work in the industry.


Friday November 11, 2016 10:15 - 11:00
G.01-G.02 HICC, Hi-tec City, Hyderabad

10:15

Lessons from the Frontline – Best practices in Character Head Creation
Limited Capacity seats available

This talk will delve into lessons learned, and the development process from those lessons learnt of Character Head Creation on projects at Sumo Videogames, This talk will cover some key aspects like Analysis of the concept work, recognition of the character back story, planning facial features and reference collection, Initial block-out of the character head and the processes, scene setups and software used, High polygon sculpting, skin and wrinkle detailing and finally texture creation and application

Speakers
avatar for Suresh Kamath

Suresh Kamath

Senior Character Artist, Sumo Video Games Ltd
Suresh is a Senior Character Artist within the Sumo Video Games Ltd and has 6 years of experience creating character art for video games. | He has worked on both stylized and realistic art work, across various platforms including mobile, tablet and console.
avatar for Amrut Shinde

Amrut Shinde

Lead Character Artist, Sumo Video Games Ltd
Amrut is the Lead Character artist at Sumo Video Games Ltd. Amrut has over 8 years of experience in the video game industry. | He comes with a background in traditional art, and has worked on environment and characters across various platforms including mobile, tablet and console.


Friday November 11, 2016 10:15 - 11:15
G.03-G.04 HICC, Hi-tec City, Hyderabad

11:00

Networking Tea/Coffee Break
Friday November 11, 2016 11:00 - 11:30
Pre-function HICC, Hi-tec City, Hyderabad

11:00

NGDC Expo Floor
Friday November 11, 2016 11:00 - 18:00
Hall No 3 HICC, Hi-tec City, Hyderabad

11:30

Welcome Remarks & Whitepaper highlights
Welcome , Research Insights

Speakers
avatar for K T Rama Rao

K T Rama Rao

Cabinet Minister for IT E&C, MAUD, Industries & Commerce, Mines & Geology, Public Enterprises and NRI Affairs, Government of Telangana
Personal Background: Sri Kalvakuntla Taraka Rama Rao, Cabinet Minister for IT E&C, MAUD, Industries & Commerce, Mines & Geology, Public Enterprises and NRI Affairs has been representing Sircilla Assembly Constituency since 2009. Sri K.T. Rama Rao was born in Siddipet, Telangana, on July 24, 1976, and grew up in politically and socially active environment. He has completed his schooling from St. George’s Grammar School... Read More →
avatar for Rajesh Rao

Rajesh Rao

Chairman, NASSCOM Gaming Forum
Rajesh founded India's first games company, Dhruva Interactive, in 1997 and is acknowledged as a pioneer of the Games Industry in India. Dhruva is now in its 18th year in business, and has set many milestones along the way. | | Tom Friedman in his bestselling book " The World is Flat" has described Rajesh as one of the most dynamic entrepreneurs in India today, and has written a few pages describing 
avatar for BVR Mohan Reddy

BVR Mohan Reddy

Chairman Emertius, NASSCOM
B.V.R. Mohan Reddy is a visionary who has placed India on the global map for leading-edge engineering research and development (ER&D) services. Having established Cyient (formerly Infotech Enterprises) in 1991, Mohan pioneered computer-aided design/computer-aided manufacturing (CAD/CAM) solutions serving international clients. Today, with 12,500+ employees across 38 locations worldwide, Cyient is one of the largest independent exporters of... Read More →


Friday November 11, 2016 11:30 - 12:00
Hall No 1-2 HICC, Hi-tec City, Hyderabad

12:00

Inaugural Keynote
Speakers
avatar for Bill Jackson

Bill Jackson

Co-Founder and Chief Creative Officer, Boss Fight Entertainment
Bill Jackson has been creating digital entertainment for over 16 years. He is well known for his production and design contributions at Ensemble Studios where he worked on the Age of Empires series and Halo Wars and as Creative Director of the hit game, CastleVille, while at Zynga. Bill is currently the co-founder and Chief Creative Officer of Boss Fight Entertainment. Boss Fight recently... Read More →


Friday November 11, 2016 12:00 - 13:00
Hall No 1-2 HICC, Hi-tec City, Hyderabad

12:45

Networking Lunch
Friday November 11, 2016 12:45 - 13:45
Pre-function HICC, Hi-tec City, Hyderabad

14:00

Application of Gaming Principles for Learning and Development in Corporate Sector
Limited Capacity seats available

In this session Durgesh will explain how TIS is using gaming principles and different genre of games in training and development by corporate customers. He will also be talking about the development process, unique challenges encountered when designing and developing games for training.

Durgesh will talk about target audiences, how different of genre of games can be applied to different training applications. This will be an interactive session with lots of demos and sharing of real life experiences from a trainer turned game designer.


Speakers
avatar for Durgesh Nadkarni

Durgesh Nadkarni

VP and Chief Game Designer, Sims and Games Business Unit, Tata Interactive Systems
Durgesh Nadkarni is a senior member of the games and simulations business unit of Tata Interactive Systems, Mumbai; a company specializing in technology based learning and development. He has been in the technology based learning and development space for just over 20 years. Games developed by TIS have won prestigious awards over the years and Durgesh has been personally involved in most of them. He passed out of the prestigious National... Read More →


Friday November 11, 2016 14:00 - 15:00
1.03-1.04 HICC, Hi-tec City, Hyderabad

14:00

Importance of Art Style
Limited Capacity seats available

Suresh will talk about why an Art style is an important pillar for any visual medium and how to go about building one

Speakers
avatar for Suresh Eryiat

Suresh Eryiat

Owner and Director, STUDIO EEKSAURUS
Since the time I graduated from National Institute of India in 1997 (When Animation was quite an unknown career option!), I have dedicated my time and effort to spread awareness of good storytelling with the help of different kinds of animation that we deployed in our work. Today in 2015, we are at a stage where awareness of animation is quite there in India but there is not much quality content coming out of Indian animation. We at Eeksaurus... Read More →


Friday November 11, 2016 14:00 - 15:00
G.03-G.04 HICC, Hi-tec City, Hyderabad

14:00

Why does the following equation hold ? 'Country Side + Murder Case + Monster + Coffee = Good game'
Limited Capacity seats available

From turning-on, to end credits, how do you keep attracting players and manipulate their emotions? I would like to explain you on analysis of the game experience from two viewpoints: "World Perspective and Story" and "Growth Curve and Difficulty."

Speakers
avatar for Hidetaka

Hidetaka "SWERY" Suehiro

Video Game Director
Swery65 is internationally famous for creating "Deadly Premonition" in 2010, which earned the Guinness World Record as the most controversial survival horror game. He was listed as one of the most influential fifty game creators in the western game industry in 2011. Also he developed "D4: Dark Dreams Donft Die" for Xbox One in 2014, which receives various awards internationally. | | In GDC 2015, he made a presentation about "Designing for... Read More →


Friday November 11, 2016 14:00 - 15:00
Hall No 2 HICC, Hi-tec City, Hyderabad

14:00

Throttle Up: Mobile Game Marketing
Limited Capacity seats available

Speakers
avatar for Josh Brooks

Josh Brooks

Senior Vice President, Brand Strategy and Marketing, Jam City
Startup founder, social media pioneer, music manager, and master negotiator, Josh Brooks has a proven record at the intersection of innovation, tech and media. Today, as Jam City’s Senior Vice President, Brooks oversees the fast-growing mobile game maker’s marketing budget and spearheads its global brand strategy. | | Prior to Jam City (formerly SGN Games), he raised $1.6M in venture capital to create On The Run Tech and... Read More →


Friday November 11, 2016 14:00 - 15:00
Hall No 1 HICC, Hi-tec City, Hyderabad

14:00

How I learned to stop worrying and delegate responsibility to my bosses, colleagues and clients.
Limited Capacity seats available

Even though good production practices and project management methods are spreading, it seems like the pace of it is quite slow. What can you do if you're a studio manager, producer or developer to make sure your employees, colleagues, clients and vendors learn from mistakes and not repeat the same issues again and again?

This is the story of how, with a few easy changes, I managed to motivate colleagues, clients and bosses to change for the better, increase productivity of videogame projects, save time and money and make everyone involved in videogame projects happier.

You'll also be learning the best and worst that happened to us through real videogame projects, so you can use that knowledge to save time and money on your next project by your own without having to go through hundreds of projects for it.

Speakers
avatar for Mathieu Lachance

Mathieu Lachance

Head of Global Functionality QA Services, Babel Media
Mathieu Lachance has worked in the videogame industry since 2007, on more than 400 videogame titles, across diverse disciplines like development, testing, porting, translation, print, audio and playtests, for clients such as Warner Brothers, Microsoft, THQ, Electronic Arts and Disney. | | He currently heads the global Functionality QA services of the Keywords Studios Group through Babel Media. | | He has been a featured expert in MCV... Read More →


Friday November 11, 2016 14:00 - 15:00
1.01-1.02 HICC, Hi-tec City, Hyderabad

14:00

30 Years of Game Development - Lessons Learned
Limited Capacity seats available

Over the past 30+ years I have shipped more than 30+ games, made and lost a lot of money, founded and built a game studio from scratch, raised venture capital, developed several game engines & tools, and built a lot of both good and bad games. But most importantly I have kept learning and still am. In this talk I will share the things I have learned and offer advice on a range of topics related to game development that I hope will be useful and increase your chance of success developing games and making a career out of it.

Speakers
avatar for Brett Bibby

Brett Bibby

VP Engineering, Unity Technologies
Brett has been making games and game related technology for more than 30 years, 20 of those years in Asia. He previously founded and ran GameBrains in Malaysia which shipped numerous games predominantly for consoles. He is currently VP of Engineering at Unity overseeing all of R&D and is based in Copenhagen, Denmark.


Friday November 11, 2016 14:00 - 15:00
G.05-G.06 HICC, Hi-tec City, Hyderabad

14:00

VR through the ages - the Past, Present and Future
Limited Capacity seats available

Over the last few years, there has been a serious buzz about VR due to the emergence of new gen low latency VR experiences thanks to the availability of consumer grade VR hardware. In this talk, we discuss the evolution of VR hardware and software over the years  and how modern VR hardware coupled with a solid software ecosystem  allows us to build incredible immersive experiences. The talk will touch upon the salient points of what makes a great VR experience and what are the pitfalls that should be avoided. We will also differentiate between 3DOF, 6DOF, roomscale experiences and also discuss where the future VR hardware and ecosystem is headed.

Speakers
avatar for Soumyajit Deb

Soumyajit Deb

Senior Staff Engineer, Qualcomm Research
Soumyajit Deb received his B-Tech and MS by Research from IIIT Hyderabad. He has since then been associated in building research prototypes and production systems at Microsoft Research, DreamWorks Animation and Samsung. He is credited as a Technical Director in the Oscar nominated film - Puss in Boots. He was also part of the team that built the Samsung GearVR SDK for the Samsung VR Headset - the GearVR. Currently he is involved in the... Read More →


Friday November 11, 2016 14:00 - 15:00
1.05-1.06 HICC, Hi-tec City, Hyderabad

14:00

Google Play l Indie Game Developers Day
Limited Capacity seats available

In conjunction with Nasscom Game Developers Day (NGDC) on 11th November, Google Play is hosting an invitation-only Indie Game Developers Day to meet the best and brightest indie game developers in India to support them on Play store through global feature and initiatives like Indie Corner.

Indie Game Developers Day will consist of customized workshops, networking sessions and in-person meetings with Google experts.

(Please note that this is an invitation only event. Once you fill up the registration form, we will send you an email confirmation. You will need this email confirmation to enter the event venue) 

More details here-   https://events.withgoogle.com/google-play-l-indie-game-developers-day/speakers-agenda/

Speakers
avatar for Kanan Rai

Kanan Rai

Business Development Manager, Google Play, Google
Kanan helps apps & games businesses in India find success on Android and Google Play.
avatar for Vineet Tanwar

Vineet Tanwar

Business Development Manager, Google Play, Google
Vineet helps apps & games businesses from Thailand, Malaysia, Vietnam and Philippines find success on Android and Google Play.


Friday November 11, 2016 14:00 - 18:30
2.02 HICC, Hi-tec City, Hyderabad

14:15

Reaching 500K users with $10K
Limited Capacity seats available

Speakers
avatar for Ravi Kiran

Ravi Kiran

Founder and CEO, Golive Gaming
Ravi Kiran is the founder and CEO of GoLive Gaming Solutions. Having built games across PC, Console, Mobile and Browser platforms, he brings a wealth of knowledge in creating successful games. With more than 10 years of experience in this domain, he is now creating a ambitious game publishing platform to launch and operate indie games.


Friday November 11, 2016 14:15 - 15:00
G.01-G.02 HICC, Hi-tec City, Hyderabad

15:00

The Road to Funding
Limited Capacity seats available

Speakers
avatar for Vaibhav Chavan

Vaibhav Chavan

CEO & Founder, Underdogs Studio
Founder and CEO of the company. 7+ years of experience in Gaming Industry. From Game Designer to Game Producer played with various roles in big gaming companies in india like Games2win, Indiagames and Hungama. Bachelors in Information Technology from Mumbai University. Currently spearheads underDOG!


Friday November 11, 2016 15:00 - 15:45
G.01-G.02 HICC, Hi-tec City, Hyderabad

15:00

Project Discovery - Massively Multiplayer Online Science
Limited Capacity seats available

Half a year ago Project Discovery was launched. Since then it became one of the biggest citizen science efforts of 2016, generating over 14 million protein location classifications by players of EVE Online, and receiving a worldwide recognition in high-profile scientific journals like Nature Methods and also in the mainstream press: The New Yorker, the Wall Street Journal, Wired, Independent, Neue Zürcher Zeitung and many other journals.
Come and hear about the story, the results and future plans. Get inspired and see how your own game can contribute to science and a better world.

Speakers
avatar for Attila Szantner

Attila Szantner

Founder, MMOS
Citizen science and game enthusiast and feeling very lucky that I could combine these two passions with Massively Multiplayer Online Science. Based in Switzerland, where with Bernard Revaz we founded MMOS. Previously working in IT in Hungary for almost two decades. I was a co-founder of iWiW in 2002, which was the biggest social networking site in Hungary with almost 5 million users at its height.


Friday November 11, 2016 15:00 - 16:00
1.03-1.04 HICC, Hi-tec City, Hyderabad

15:00

Developing a Great Art Team for Mobile Games
Limited Capacity seats available

Building a great art team is always a challenge, its like building an orchestra. Joshi Mark has been instrumental in developing great art teams, starting with Dhruva Interactive in 1997. This talk should help startups and larger studios on how art teams are build and sustained. He would also cover vital challenges that artists and studios face and how they are overcome. Roles that game teams play while starting a studio or even a new game. Importance of product and market alignment. Importance of thoughtful art direction and good practices in the art team. Further, also covering points such as understanding the artists mind and expectations. Joshi Mark will also share his experiences of working with legends like Mark Skaggs at Moonfrog labs.

Speakers
avatar for Joshi Mark Premnath

Joshi Mark Premnath

Executive Art Producer, Moonfrog Labs
Joshi Mark has nearly two decades of experience in Video Game development. One of the first entrants into video games in India, was part of the core start-up team at Dhruva Interactive in 1997, the oldest game development studio in the country as the Creative Art Director. He exhibits strong understanding of visual quality benchmarks, gained through the vast experience of working with leading game development studios from across the world... Read More →


Friday November 11, 2016 15:00 - 16:00
G.03-G.04 HICC, Hi-tec City, Hyderabad

15:00

Designing PC Games with Indian Themes
Limited Capacity seats available

There is an interesting new trend we’ve seen this year where many Indian developers are creating Indian themed games for the PC. Hear from some of them on what they went through while researching these aspects of Indian themes for their games. How come we don’t have more games that have stronger Indian themes? Why is this more prevalent on the PC platform compared to mobile and is a narrative led game more suited for thematic expression compared to a more traditional mechanic based game?

Moderators
avatar for Arvind Raja Yadav

Arvind Raja Yadav

Founder, Pyrodactyl Games
Arvind is the founder, team lead, programmer and game designer at Pyrodactyl Games, a studio based in Jaipur that makes PC games

Speakers
avatar for Mithun Balraj

Mithun Balraj

Marketing/PR/Writing, The Roots Collective
Mithun is currently working at The Roots Collective on Death of a Detective - their take on the detective adventure - rooted in the stories of small towns, like the ones they grew up in. When he’s not helping with the writing, he handles their marketing/PR, production, and stationary arrangement. | | He also organizes video and board game events, and in a past life was involved in games coverage at The Game Scrawl (which he started... Read More →
avatar for Zainuddeen Fahadh

Zainuddeen Fahadh

Co-founder, Ogre Head Studio
Zainuddeen Fahadh is the co-founder of Ogre Head Studio, a two man independent game company based in Hyderabad, India. Breaking into the industry at the age of 19, Zain has worked as an artist, designer and studio Head, helping teams build games on mobile and PC. Lack of innovation and creativity in the Indian games industry led him to launch Ogre Head where he and his team are forging games all about Hack, Slash & Everything Epic... Read More →
avatar for Dhruv Jani

Dhruv Jani

Co-founder, Studio Oleomingus
Dhruv is an author at, and the Co-founder of, Studio Oleomingus. | A two person independent game studio, that operates as an open collaborative. | | He works on experimental games that explore how stories might be told through interactions within rule-sets. | Their principal project is an anthology called : Somewhere, a game about the search for a mythical city in an alternate Colonial India. | | Dhruv's work at Oleomingus is currently... Read More →
avatar for Avinash Kumar

Avinash Kumar

Founder, Quicksand Design
Avinash is a design strategist, researcher and artist-performer, and co-founder of three of India’s well-known creative endeavours - Quicksand, a innovation and strategic consulting firm, BLOT!, the country’s premiere audiovisual collective, and UnBox Festival, an interdisciplinary arts platform. With an inclination towards building entrepreneurial projects, Avinash has been exploring design processes and cooperation within the arts... Read More →


Friday November 11, 2016 15:00 - 16:00
Hall No 2 HICC, Hi-tec City, Hyderabad

15:00

How to Fund your next Game: Work-for-hire, Crowdsource, Networks, Publishers and Investors
Limited Capacity seats available

Moderators
BL

bharath lingam

CEO, [x]cube LABS
Bharath is the CEO of PurpleTalk Inc, one of the leading mobile solutions companies globally. He’s focused on creating products and solutions with a mission to humanize technology experiences, thereby re.imagining enterprise possibilities. He is a quintessential startup person, and executed CTO roles at companies like Panterra Networks & Prime Technologies early on in his career. More recently, he was handling strategy, marketing and key... Read More →

Speakers
avatar for Shilpa Bhat

Shilpa Bhat

Senior Producer, 99 Games
Shilpa is one of those fortunate few for whom passion became work. Interested in artificial intelligence, graphics and gaming right from her engineering days, she finds her dream fulfilled as Senior Producer, 99Games. | | She began her career at Robosoft as a programmer and began to work on games early on. She was part of the team that ported games to the Mac platform, including Colin McRae Rally, Lego Star Wars, Lego Indiana Jones and more. She... Read More →
avatar for Maciej Burno

Maciej Burno

Director -International Business Development, Hoolai Games
Representing Hoolai Games under Wanda Group.
avatar for Rohit Kulkarni

Rohit Kulkarni

Counttry Manager, Payoneer
Senior Professional with over 18 years of work experience in the Payment, E commerce, Internet, Consumer products & services and Financial services industry. My experience has been versatile with roles in marketing, sales, distribution, product management and operations. I have launched multiple new business, programs and services in Financial services, E commerce & internet industries catering to the retail and SMB verticals. ... Read More →
avatar for Chandan Mohanty

Chandan Mohanty

CEO, Leprechaun Games
avatar for Prayank Swaroop

Prayank Swaroop

Principal, Accel Partners
Prayank is a Principal with Accel. He focuses on early stage investments in commerce, fintech and mobile sectors at Accel. He led Accel's investments in Bizongo, Mubble, OnsiteGo and Quiklo. He is also closely involved with Accel's investments in Bluestone, BookMyShow, MySmartprice, Power2SME and TaxiForSure (now acquired by Ola) | Prior to joining Accel, Prayank worked at Adobe Systems and Standard Chartered Bank. He has done Integrated... Read More →


Friday November 11, 2016 15:00 - 16:00
Hall No 1 HICC, Hi-tec City, Hyderabad

15:00

Producing Mobile Games for Multi-Year Success with a Global Audience
Limited Capacity seats available

Video game production is fun! Converting a game into a solid business is tough. This talk will serve as a cheat sheet for mobile game producers/developers aspiring to engage a global audience, build lasting player engagement and eventually, increase the odds of achieving commercial success.

Speakers
avatar for Amol Gurwara

Amol Gurwara

Studio Head, Electronic Arts
Amol Gurwara is a video games industry leader with a 12 year track record of building large-scale teams comprising of creative, design, product management and technology focused disciplines that are known for crafting high quality game experiences for a global audience. Amol currently works at Electronic Arts as Director of Product Development, heading EA’s India studio (Slingshot Games) and is responsible for a portfolio of EA's mobile... Read More →


Friday November 11, 2016 15:00 - 16:00
1.01-1.02 HICC, Hi-tec City, Hyderabad

15:00

Lessons from developing Aantariksha Saanchar
Limited Capacity seats available

Speakers
avatar for Romit Raj

Romit Raj

Quicksand Design Studio
Romit Raj is a software developer and systems architect. With a natural inclination for technical nuance, Romit has been developing and supporting software and web development projects for over 7 years.


Friday November 11, 2016 15:00 - 16:00
G.05-G.06 HICC, Hi-tec City, Hyderabad

15:00

VR under the hood - Key Techniques Involved
Limited Capacity seats available

Speakers
avatar for Shailesh Kumar

Shailesh Kumar

Vice President- Product R & D, SmartVizX
Shailesh is the Vice President of Product R&D at SmartVizX where he is leading the R&D activities and strategizing the product roadmap at SmartVizx. | | Shailesh comes with an extensive background in 3D graphics and VR having spent over 16 years in the industry. Prior to SmartVizX he was leading the GearVR team at Samsung R&D Bangalore where he led the development of several Android based VR solutions. He has spent 10 years of his... Read More →


Friday November 11, 2016 15:00 - 16:00
1.05-1.06 HICC, Hi-tec City, Hyderabad

15:00

Career Corner with Game Jam Titans & Aspiring Game devs
Limited Capacity seats available

Friday November 11, 2016 15:00 - 17:00
2.01 HICC, Hi-tec City, Hyderabad

15:45

How to (almost) Bankrupt Your Game Company
Limited Capacity seats available

Speakers
avatar for Brandon Sheffield

Brandon Sheffield

Director, Necrosoft Games
Brandon Sheffield is director of Necrosoft Games, former editor of Game Developer magazine and Gamasutra.com. He works with his global, distributed team on games like Gunsport, and Oh, Deer! and speaks at events around the world.


Friday November 11, 2016 15:45 - 16:30
G.01-G.02 HICC, Hi-tec City, Hyderabad

16:00

Pong Design and Wow Factor – Principles of Designing Games with a Purpose
Limited Capacity seats available

This session will focus on the design and on site implementation of three serious games and gamification projects developed at the University of Skövde, Sweden. The games are used in museums and schools and have been designed with ease of use in mind - both for the player and the customers. The talk will cover how we designed these games with a very broad player base in mind, and how we have worked with two core design principles - "Pong design" and "Wow factor" to achieve this. The three games presented are all parts of research projects and have been developed in collaboration between game developers, game researchers and external customers.


Speakers
avatar for Marcus Toftedahl

Marcus Toftedahl

Game Designer, Lecturer, Researcher, University of Skovde, Sweden
Marcus Toftedahl is a games researcher, developer and lecturer at the University of Skövde, Sweden. His main competences lies within game design and narrative design, both from a development and research perspective. His main research interests are within serious games, gamification and the processes found behind game development - all from an inclusive game development perspective. Marcus has worked at the University of Skövde since... Read More →


Friday November 11, 2016 16:00 - 16:45
1.03-1.04 HICC, Hi-tec City, Hyderabad

16:00

Carrying a story from Concept to Marketing through Art
Limited Capacity seats available

This session highlights the thought process, design decisions and art execution plan we made while developing artwork and character animations for our new global puzzle RPG game and how the same was carried from concept till marketing.

Speakers
avatar for Nagesh Hinge

Nagesh Hinge

Art Lead, 99 Games
Nagesh leads the pre-production team in 99Games mainly, Concept Art and prototyping. | He has worked in the animation and the comic book industry and started working as a Concept Artist for video games since 2010
avatar for Shodan Karkera

Shodan Karkera

Associate Art Director, 99 Games
Shodan manages the art production team at 99Games. He started his career 9 years ago at Robosoft as a Creative Designer and eventually joined 99Games to create casual freemium games for iOS & Android platforms


Friday November 11, 2016 16:00 - 16:45
G.03-G.04 HICC, Hi-tec City, Hyderabad

16:00

NGDC Evil Game Design Challenge 2016
Limited Capacity seats available

Three developers. One game. And all of your applause.

Welcome to the inaugural Evil Game Design Challenge. Three of the country's leading designers present how they would transform a premium game into a free-to-play service. After all, what's the point of discussing monetisation and retention without any execution methods and examples?

So stop by, watch and be a part of the latest addition to NGDC. And who knows, you might just find something beyond the usual.

Moderators
avatar for Rishi Alwani

Rishi Alwani

Games Editor, Gadgets 360
Rishi Alwani is the games editor at Gadgets 360, covering indies to AAA games and everything in between. In a previous life he was responsible for launching Game4u - India's first specialist video game store and was a video game producer for Square Enix India. He has written for a host of sites and publications including IndianVideoGamer, Mumbai Mirror, Games in Asia/Tech in Asia, IGN India, Times of India, Illgaming, SquareGo, and T3 India.

Speakers
avatar for Yadu Rajiv

Yadu Rajiv

I am an Independent Game Developer. Co-Founder of Hashstash Studios, a Game Development studio. In my previous avatars, I was a UX Designer, a teacher and an artist. You can find me online on twitter(@yadurajiv) or ranting on my blog(http://yadurajiv.com).
avatar for Anand Ramachandran

Anand Ramachandran

Director - Design, Hike
Lead game designer with over seven years of experience making games and leading creative teams. Shipped multiple titles on Facebook and mobile for Indian and global audiences. Run live game operations for some of the world's largest and most famous Facebook games, including Mafia Wars, Hidden Chronicles, Hidden Shadows and Yoville. | | Extensive experience creating popular content including games, comics, animation and viral videos for a... Read More →
avatar for Rahul Sehgal

Rahul Sehgal

Founder & Creative Director, Roach Interactive
Rahul Sehgal is a game designer and the Founder/Creative Director of Roach Interactive Pvt.Ltd. | He's also Head of Design faculty at Backstage Pass School of Gaming (Hyderabad) and the Design Lead at Innopark, India's leading casino game creator and operator. | A graduate of VFS (Vancouver Film School)’s Game Design program, Rahul has variously performed the roles of QA Intern, Level Designer, Game Designer and Producer. | Rahul... Read More →


Friday November 11, 2016 16:00 - 16:45
Hall No 2 HICC, Hi-tec City, Hyderabad

16:00

One Platform to Rule them all - Manage all campaigns with UAC
Limited Capacity seats available

Speakers
avatar for Shalini Poddar

Shalini Poddar

App Developer Lead, Google Asia
Shalini Poddar leads the Mobile App Ads business for Google India. She focuses on helping mobile first businesses meet their user acquisition and app promotion goals across Google platforms. Previously, she spent over 3 years with Google, leading relationships with Indian telecom, gaming and aggregator businesses, to help achieve their business and marketing goals through digital. Prior to Google Shalini has almost 8 years of business... Read More →


Friday November 11, 2016 16:00 - 16:45
Hall No 1 HICC, Hi-tec City, Hyderabad

16:00

Don't bother with Sprint 0
Limited Capacity seats available

This talk is about the reflective thoughts of two people who built a real money Poker MMOG with their team. A team with experienced poker players whose many assumptions including just knowing the game rules being enough were proved wrong multiple times. 

The team learnt that it was futile to try and capture the 'entire' feature set before completing milestones. Instead, it was a process of discovery and efficient iteration. Purists would not call what the team followed a Scrum philosophy; rather it was 'Scrummy' philosophy.

The talk will outline how increasing understanding of the player and customer needs, helped us in coming out with a piece of complex game product, satisfactorily for the users and satisfyingly for us (the production/development/delivery team). We will not delve into the technicality; instead, we will share, how we dealt with unknowns.


Speakers
avatar for Nirmalya Sengupta

Nirmalya Sengupta

Nirmalya is a battle-scarred Software Technologist, a hands-on programmer and a mentor. He began his career in the early 90's, writing complexsoftware  using 'C' on Unix platforms. Later he moved on to the world of C++, Java and recently Scala. Throughout his career so far, he has worked with companies offering software products based on open-standards. At the moment, he works closely with small and medium companies and helps them to build... Read More →


Friday November 11, 2016 16:00 - 16:45
1.01-1.02 HICC, Hi-tec City, Hyderabad

16:00

Tizen for games: Samsung Incentive Program and Opportunities
Limited Capacity seats available

- Samsung Tizen Mobile device and strategy

 - Samsung Tizn Mobile roadmap and expansion strategy

 - Tizen Eco. and Store status and strategy

 - Tizen Store policy and benefit

 - Tizen Store future plan for India

Speakers
avatar for Hokyu Choi

Hokyu Choi

Director, Head of Tizen Business Part, Product Strategy Team, Mobile Communication Division, Samsung Electronics, Co., Ltd.
avatar for Mohan Rao

Mohan Rao

Senior Vice President, Samsung R & D
Mohan Rao GNS is Senior Vice President of Samsung R&D Bangalore, India. He did his Bachelors in Electronics and Telecommunication, and Management course from IIM Bangalore. Mohan has 23+ years of experience in design, development and commercial launch of 3G, 4G and Tizen Platform technologies. He has built and mentored a 700+ team which works in developing the latest generation of telecom, operating system and web solutions. Mohan has filed 6... Read More →


Friday November 11, 2016 16:00 - 17:00
G.05-G.06 HICC, Hi-tec City, Hyderabad

16:00

Augmented Reality as the next big gaming ecosystem
Limited Capacity seats available

The talk would focus on the following:
  • How Augmented Reality is changing the face of Mobile gaming globally through disruptive and innovative location based strategy games 
  • Community based game-play, its adoption and its impact in gamifying our social lives 
  • First hand account of the challenges faced while building DELTA T - Our flagship product, an AR MMORPG. 
  • The potential of Augmented Reality in creating game design and storylines that can help players feel more like stakeholders in games. 

Speakers
avatar for Krishna Milan

Krishna Milan

Founder and CEO, Empower Labs Private Limited
Krishna Milan Rao holds a major in Industrial Engineering and a minor in Entrepreneurship and Innovation from Purdue University, USA. He is an innovator and thought leader in the field of Augmented Reality and has presented and published papers on ‘Augmented Reality uptake in India’ and ‘Democracy in Gaming’ at the International Conference for Virtual and Augmented Reality (ICVAR) 2016, Singapore. | He is the Founder and... Read More →


Friday November 11, 2016 16:00 - 17:00
1.05-1.06 HICC, Hi-tec City, Hyderabad

16:30

Soft Launching Your Indie Game
Limited Capacity seats available

Speakers
avatar for Raoul Nanavati

Raoul Nanavati

Co-Founder, BYOF Studios
Raoul is a co-founder at BYOF Studios and part of a small team dedicated to spreading happiness through fun casual experiences on mobile. He believes building successful games is as much of a science as it is an art.
avatar for Surojit Roy

Surojit Roy

Co-Founder, BYOF Studios
Surojit is an avid gamer and used to be a pro-DotA player, before co-founding BYOF Studios to build social, casual mobile games. His core role at the company is to design the products they build. He thinks the indie games industry in India is primed for an explosion over the next few years.


Friday November 11, 2016 16:30 - 17:15
G.01-G.02 HICC, Hi-tec City, Hyderabad

16:45

Unique Pillo Game Controller and Health Games
Limited Capacity seats available

Speakers
avatar for Ard Jacobs

Ard Jacobs

Director and Co-founder, Pillo Games
Ard Jacobs is Director and Co-founder of Pillo Games. He created Pillo, the huggable game controller, as part of a University project. Over the past years, he developed this concept into an accessible gaming platform for people with special needs. Schooled as an industrial designer, he is invested in the design and development of the controller, as well as business development to make sure the independently developed hardware makes its way to... Read More →


Friday November 11, 2016 16:45 - 17:30
1.03-1.04 HICC, Hi-tec City, Hyderabad

16:45

Making the Art of Asura!
Limited Capacity seats available

The talk would focus on my journey as an artist, conceptualizing and creating the art of Asura. It will dive into the process of how we explored multiple aesthetic choices before locking down on the final art style for our game. I will also be sharing insights on how game design can influence the look and feel of any project as well as how to manage your pipeline efficiently as an artist. The track would reveal the various technical problems that we tackeled and how the whole art of Asura came together!

Speakers
avatar for Zainuddeen Fahadh

Zainuddeen Fahadh

Co-founder, Ogre Head Studio
Zainuddeen Fahadh is the co-founder of Ogre Head Studio, a two man independent game company based in Hyderabad, India. Breaking into the industry at the age of 19, Zain has worked as an artist, designer and studio Head, helping teams build games on mobile and PC. Lack of innovation and creativity in the Indian games industry led him to launch Ogre Head where he and his team are forging games all about Hack, Slash & Everything Epic... Read More →


Friday November 11, 2016 16:45 - 17:30
G.03-G.04 HICC, Hi-tec City, Hyderabad

16:45

Polishing a Game for Dummies
Limited Capacity seats available

The session will start off with a small & generic game prototype which doesn't have any charm in it. The speaker will then introduce the audience to craft of adding polish in a step by step method by using multiple techniques which can be replicated on nearly any project at any stage of production. The speaker will then show a before & after result of the same game with and without the techniques applied and conclude the session defining some basic guidelines.

Speakers
avatar for Huzaifa Arab

Huzaifa Arab

Creative Head, Hypernova Interactive
Huzaifa is the Creative Head at Hypernova Interactive, a studio focused on crafting mobile first e-sports experiences. Previously, he was Principal Game Designer at Hike where he developed mobile games for the Indian market. Over the last 15 years, he has been actively developing his game design and programming skills as has transitioned from modding games as a hobbyist to delivering end-to-end solutions as a professional. He holds a... Read More →


Friday November 11, 2016 16:45 - 17:30
Hall No 2 HICC, Hi-tec City, Hyderabad

16:45

Celebrities, Movies, TV shows. What works in IP games?
Limited Capacity seats available

Moderators
avatar for Sidharth Iyer

Sidharth Iyer

Joint Secretary, Media & Entertainment Association of India
I am a young media professional. Over the course of time I have worked on numerous digital strategies, thereby creating value for various brands at large. A problem solver, who understands digital media and content is how my peers know me as.

Speakers
avatar for Manish Agarwal

Manish Agarwal

CEO, Nazara
Manish led various gaming companies like Zapak and Reliance Games before joining Nazara. Over 17 years of expertise with organizations like Unilever, Microsoft, Rediff, Infosys and UTV. He has a Bachelor’s Degree from the National Institute of Technology (NIT), Warangal along with an MBA from IIM - Ahmedabad Manish Today is living his dream to see India on the world map of mobile gaming by creating immensely successful mobile games for... Read More →
avatar for Rohith Bhatt

Rohith Bhatt

Founder, 99Games
‘Dream big, achieve big’ is soft-spoken Rohith Bhat’s mantra. Rohith founded Robosoft as a development centre for Mac in 1996, when the world was almost writing Apple off. This ‘zig while the world zags’ spirit is also evident in building a world-class software development company out of Udupi, India. In 2008, he ventured into mobile app development, building apps for marquee brands across the globe. He has forged... Read More →
avatar for Josh Brooks

Josh Brooks

Senior Vice President, Brand Strategy and Marketing, Jam City
Startup founder, social media pioneer, music manager, and master negotiator, Josh Brooks has a proven record at the intersection of innovation, tech and media. Today, as Jam City’s Senior Vice President, Brooks oversees the fast-growing mobile game maker’s marketing budget and spearheads its global brand strategy. | | Prior to Jam City (formerly SGN Games), he raised $1.6M in venture capital to create On The Run Tech and... Read More →


Friday November 11, 2016 16:45 - 17:30
Hall No 1 HICC, Hi-tec City, Hyderabad

16:45

Project Growth: A leader’s guide to the team transformation
Limited Capacity seats available

Gaming is a rapidly growing industry. Just one successful title is all it takes to trigger the opportunities for bigger growth.

Now imagine you’re one of those overnight gaming success stories. You're running a small team of 10- 15 people with successful title(s) under your belt. There are new opportunities for expansion. You learn that you’ll have to grow your team to 50-60 people within a few months. What do you do? Space can be acquired, Hardware can be bought, but what about your team, and more specifically your team leaders? Can you make sure they can grow at the same pace?

With this presentation, I’ll show and tell you the situations I’ve faced in my journey as a gaming manager. Our challenges with sudden growth, our related struggles, my successes but also my failures. More importantly, what I did to make sure that my management team was good and ready to face their biggest challenge yet.

Speakers
KS

Kaushal Singh

QA Manager, Babel Media
Kaushal Singh is the QA manager at Babel Media which is a part of the global Keywords group of studios. In his almost 14 yrs. of gaming experience Kaushal has worked on over 500 gaming titles for clients such as THQ, Microsoft, Activision, EA etc. For the past 10 years as a manager he has successfully created and scaled multiple QA teams to a size of 50 to 100+ employees. | | | Kaushal currently heads a growing team of 100+ employees at Babel... Read More →


Friday November 11, 2016 16:45 - 17:30
1.01-1.02 HICC, Hi-tec City, Hyderabad

17:00

Opportunities on VR with Samsung Gear VR
Limited Capacity seats available

Speakers
avatar for Ravi Belwal

Ravi Belwal

Head - Partner Manager, Games, Samsung
Ravi Belwal is a passionate gamer. Ravi has been in the games industry since 2000 and have seen how the mobile games market has moved from building games for 2x2 screen monochrome devices to where we are today. Ravi has worked with top tier mobile companies. Ravi started his career with Nokia in 2000 in Mountain View, USA and helped them build the games ecosystem globally. Ravi joined Microsoft in 2014 in Mountain View, California. At Microsoft... Read More →


Friday November 11, 2016 17:00 - 17:30
1.05-1.06 HICC, Hi-tec City, Hyderabad

17:15

Creativity as a Foundation to Success
Limited Capacity seats available

Speakers
avatar for Barry Meade

Barry Meade

Commerical Director, Fireproof Studios
Barry Meade’s career started in Dublin, Ireland in 1992 working on health related 'edutainment' titles for SNES, AMIGA and PC. In early 1994 he moved to the UK to join Bullfrog Productions Ltd. where he spent his time as a lead designer and artist/animator on titles such as Magic Carpet 1 & 2, Syndicate Wars, Dungeon Keeper and many others. Over the next ten years Barry worked for various studios as a game designer (Acclaim Teeside... Read More →


Friday November 11, 2016 17:15 - 18:00
G.01-G.02 HICC, Hi-tec City, Hyderabad

17:30

Panel: Importance of Research in Game Design
Limited Capacity seats available

Moderators
avatar for Sandeep Athavale

Sandeep Athavale

Sr. Scientist, Games Research Human Centric Systems Lab TCS Research,, Tata Consultancy Services
Sandeep Athavale leads a newly formed team of game researchers at TCS Research.  The focus of his research is understanding purposeful games from designer, player and researcher standpoint. The questions of interest include - knowing whether and how designers align fun and purpose, the ways to attract and engage players in purposeful games and use of games to study and change human behaviour. He completed his bachelors in Electronics... Read More →

Speakers
avatar for Gopi Ambikapathi

Gopi Ambikapathi

Senior Research Scientist, Dharma Life Science
A passionate pursuer of science who always believes in employing unique and unconventional multidisciplinary approach to analyse and solve problems. I did my masters in Biochemistry and doctoral degree in Neuroscience from Dept. of Biotechnology Bangalore University. I am currently researching on different behavioural traits which are necessary to attain basic life goals and also to achieve success in their respective fields. I have been involved... Read More →
avatar for Prof Uday Athavankar

Prof Uday Athavankar

Professor, IIT Bombay
- Committed to education and research on design and design-related consulting for over 30 years.  | - Interested in the role of mental imagery and visualization in the design process and early creative thinking.  | - Other research interests include product semantics and concept of identity. - Prefers a cognitive and theoretical approach to these subjects  | - Written many papers on product semantics and... Read More →
avatar for Stéphane Magnenat

Stéphane Magnenat

Senior Researcher at the Game Technology Center, ETH Zurich Disney
Dr Stéphane Magnenat is currently senior researcher at the Game Technology Center of ETH Zürich, Switzerland. He received his PhD from EPFL, Lausanne, Switzerland in 2010, and then worked at the Autonomous Systems Lab at ETH Zürich, and at Disney Research Zürich. From August 2015 to August 2016, he lead a project at EPFL on teaching programming to children through a serious game combining robotics and augmented reality... Read More →
avatar for Marcus Toftedahl

Marcus Toftedahl

Game Designer, Lecturer, Researcher, University of Skovde, Sweden
Marcus Toftedahl is a games researcher, developer and lecturer at the University of Skövde, Sweden. His main competences lies within game design and narrative design, both from a development and research perspective. His main research interests are within serious games, gamification and the processes found behind game development - all from an inclusive game development perspective. Marcus has worked at the University of Skövde since... Read More →


Friday November 11, 2016 17:30 - 18:15
1.03-1.04 HICC, Hi-tec City, Hyderabad

17:30

Integrating IP in Games
Limited Capacity seats available

A talk about various learnings from doing IP games. A brief outline on how Nazara's IP games have performed, what worked, what didn't work and what features and integration to look at to leverage IP.

Speakers
avatar for Nikhil Birla

Nikhil Birla

Game Designer, Nazara
A game designer with an avid passion for tinkering and playing with numbers, Nikhil looks at game design at Nazara. With over 6 free to play titles, he has worked with IP's like ICC, Chhota Bheem, Virat Kohli, Hrithik Roshan and many more.


Friday November 11, 2016 17:30 - 18:15
Hall No 2 HICC, Hi-tec City, Hyderabad

17:30

Make it big: Strategies to Achieve Phenomenal Growth
Limited Capacity seats available

Speakers
avatar for Deepan Chakravarthy

Deepan Chakravarthy

Co-Founder, Hashcube
Build games that 100s of millions of people play. I am primarily responsible for strategy and fundraising. I also help the team with hiring, analytics, and engineering. 


Friday November 11, 2016 17:30 - 18:15
Hall No 1 HICC, Hi-tec City, Hyderabad

17:30

Building scalable game servers using micro services
Limited Capacity seats available

Speakers
avatar for Debdatta Basu

Debdatta Basu

Independent Researcher, Educator
Debdatta Basu is an Indian software engineer that loves playing and making games. A graduate of Indian Institute of Technology, Roorkee, he finds motivation in creating immersive experiences through software. He is currently an independent researcher with a focus on distributed systems and computer graphics. He is also the lead instructor for computer graphics and game development at Backstage Pass Institute of Gaming and Technology, where he... Read More →


Friday November 11, 2016 17:30 - 18:15
G.05-G.06 HICC, Hi-tec City, Hyderabad

17:30

VR & AR - issues, challenges and the way forward
Limited Capacity seats available

Moderators
avatar for Chandan Singh

Chandan Singh

Head - VR, SmartVizX
Currently the Head of VR at SmartVizX, Chandan is a video game developer with over nine years of experience dealing with multiple game development engines and platforms. He started his career by modding games and making maps for Unreal Tournament and Counter Strike. Since then, he has been involved in the development of multiple big and small AAA, console, PC and mobile games. These days he's working on VR and exploring the possibilities of its... Read More →

Speakers
avatar for Abhishek Gupta

Abhishek Gupta

Co-founder, GreyKernel
After spending most of his early career in Investment Banking Technology, he found great interest in gaming & creative visualization industry. Before Co-Founding GreyKernel, he established a cross-platform game delivery unit in India for a German conglomerate.
avatar for Bonnie Mathew

Bonnie Mathew

Lead R&D, SmartVizX
Bonnie is the Lead R&D at SmartVizX R&D division, Bangalore. He has strong hands-on experience in the area of Graphics, VR and Rendering engines. He was previously employed in Samsung Research India - Bangalore and was part of the GearVR team that was responsible for modifying the Android framework for VR and has developed various patented VR solutions partnering with Oculus. His prior experience also includes a short stint at EA... Read More →
avatar for Krishna Milan

Krishna Milan

Founder and CEO, Empower Labs Private Limited
Krishna Milan Rao holds a major in Industrial Engineering and a minor in Entrepreneurship and Innovation from Purdue University, USA. He is an innovator and thought leader in the field of Augmented Reality and has presented and published papers on ‘Augmented Reality uptake in India’ and ‘Democracy in Gaming’ at the International Conference for Virtual and Augmented Reality (ICVAR) 2016, Singapore. | He is the Founder and... Read More →
avatar for Hemanth Satyanarayana

Hemanth Satyanarayana

Manging Director, Imaginate
Hemanth Satyanarayana serves as the MD of Imaginate (www.imaginate.in), a Gartner Top 3 Cool Vendor in technology. He has over 12 years of experience working in Virtual Reality (VR) and Augmented Reality (AR) platforms in USA and India. Hemanth won the prestigious MIT TR35 India Innovator award and his biography was featured in the book titled 'Indian Innovators'. In AR, Hemanth is an early researcher (in 2005) who pioneered the development of... Read More →


Friday November 11, 2016 17:30 - 18:15
1.05-1.06 HICC, Hi-tec City, Hyderabad

18:30

BYOG & NGF Awards Cermony
Friday November 11, 2016 18:30 - 19:00
Hall No 1-2 HICC, Hi-tec City, Hyderabad

19:00

Beer & Briyani
Friday November 11, 2016 19:00 - 22:00
Hall No 1-2 HICC, Hi-tec City, Hyderabad
 
Saturday, November 12
 

10:00

Panel: Creating an ecosystem for Serious Games in India – Lessons from the Dutch
Limited Capacity seats available

Speakers
avatar for Ellis

Ellis

Game researcher and consultant, Ellis in Wonderland
Ellis Bartholomeus started her career as a industrial designer at the Design Academy in Eindhoven. Via signage design, graphic, web and interaction design she became a game designer and created serious games for ten years with Laika.nl. Gaming appeared to be a rich medium for clients to get a message to their clients/users, for educational and health purposes, to help users/players develop knowledge, skills or attitude on various topics. In... Read More →
avatar for Jan Willem Huisman

Jan Willem Huisman

Director & Founder, IJsfontein
As creative director and founder of IJsfontein I design and develop playful learning for children and professionals. I am convinced that people are naturally curious and intrinsically motivated to develop themselves. I look for ways to evoke these drivers by using game theory and rules of play. My goal is to combine playfulness and technology to design software that empowers people.  | | As part of to my work at IJsfontein I'm a regular... Read More →
avatar for Rob Hulsen

Rob Hulsen

Co-Founder, Hulan Games
After my study Business Informatics I worked several years in the IT and logistics. In 2012 I arrived at Exova as IT manager.In this role I came so more and more in touch with personalized learning in the (primary) education. The emergence of serious games and gamification, I have an opportunity to start a game studio with Jeffrey Lanters. When Hulan we (educational) games and apps. We do this both for educational institutions and... Read More →
avatar for Kathy Mulders

Kathy Mulders

Co-Founder, Wind Tales
Kathy Mulders holds a MSc Health Food Innovation Management degree from the Maastricht University. This is a truly multidisciplinary program addressing biomedical sciences, consumer behavior, R&D, product development and marketing, Kathy started working on an interactive online communication system for kidney patients partnering with UMCU, HAGA hospital, Rijnstate hospital. Specializing in marketing, Kathy worked as a new product developer... Read More →
avatar for Niki Smit

Niki Smit

Co-founder, Monobanda PLAY
Niki Smit is designer and co-founder at Monobanda PLAY. Monobanda aims to explore and expand the boundaries of interaction. They focus heavily on researching and developing news forms of meaningful play and artful interaction. Smit regularly gives talks on the importance of free play within games.


Saturday November 12, 2016 10:00 - 11:00
1.03-1.04 HICC, Hi-tec City, Hyderabad

10:00

Designing a Character for Production
Limited Capacity seats available

The talk will focus on some key elements needed to design well in a production environment 1) The study of characterisation - how to study and develop the sense of character designing through basic steps  2) Analyse the character brief - after getting the brief from the client how to do you start your research and make your ref folders 3) Process of character development and Pre-production pipeline - how do you follow up your client with your step by step development of character and what are the elements are required to be taken in consideration to make to further production more easier.

Speakers
avatar for Aditya Chari

Aditya Chari

Lead Concept Art, Moonfrog
Aditya Chari is an accomplished artist who is well known figure in the animation and live action film Industry. He has authored two art books, 'Portrait technique made easy’ and ‘Figure study made easy’. These books are used across the country by art art colleges, professionals and students alike. He is currently working on his next book on human anatomy, which would be released later this year. His contribution towards... Read More →


Saturday November 12, 2016 10:00 - 11:00
G.03-G.04 HICC, Hi-tec City, Hyderabad

10:00

Gaming the System: Transforming Indian Games
Limited Capacity seats available

What would it take to create a fundamentally disruptive and relevant laboratory and paradigm for the development of commercial games in India? The answers might surprise you! Since we believe that real equity in Indian content can only surface from a fundamental restructuring of the game studio paradigm in India. Lets envision a future for the Indian industry that breaks from a western stereotype for the creation and distribution of games. 

Join Padmini Ray Murray (a game-thinker and teacher) and Avinash Kumar (the director of Antariksha Sanchar, from Quicksand GamesLab), two outsiders to the gaming industry in India, and hear about their experiences in creating games that are as culturally relevant as anything else created so far. 

Speakers
avatar for Avinash Kumar

Avinash Kumar

Founder, Quicksand Design
Avinash is a design strategist, researcher and artist-performer, and co-founder of three of India’s well-known creative endeavours - Quicksand, a innovation and strategic consulting firm, BLOT!, the country’s premiere audiovisual collective, and UnBox Festival, an interdisciplinary arts platform. With an inclination towards building entrepreneurial projects, Avinash has been exploring design processes and cooperation within the arts... Read More →
avatar for Dr. Padmini Ray Murray

Dr. Padmini Ray Murray

Academian, Srishti Institute of Art, Design and Technology
Dr Padmini Ray Murray teaches digital humanities at the Srishti Institute of Art, Design and Technology and enjoys talking about, writing about and working on and around games. Padmini worked as narrative designer and producer of the game prototype, Meghdoot (2013) in partnership with Quicksand Gameslab, which was exhibited at the Unbox Festival, Gamecity Nottingham and at the Alchemy Festival at the Southbank Centre in... Read More →


Saturday November 12, 2016 10:00 - 11:00
Hall No 2 HICC, Hi-tec City, Hyderabad

10:00

Follow the market: Predictions for 2017
Limited Capacity seats available

Moderators
avatar for Anuj Tandon

Anuj Tandon

Head-Mobile Game Publishing & Marketing, Nazara
Anuj Tandon has been Head of Mobile Game Publishing and Corporate Branding at Nazara Technologies Pvt., Ltd., since December 2015. Mr. Tandon is responsible for managing B2B relations for Nazara Technologies, along with key marketing and product aspects. Prior to Nazara, he co-founded Rolocule Games Private Limited in 2010 and served as its Director for over 5 years. He was responsible for product management, conceptualisation and marketing, as... Read More →

Speakers
avatar for Josh Brooks

Josh Brooks

Senior Vice President, Brand Strategy and Marketing, Jam City
Startup founder, social media pioneer, music manager, and master negotiator, Josh Brooks has a proven record at the intersection of innovation, tech and media. Today, as Jam City’s Senior Vice President, Brooks oversees the fast-growing mobile game maker’s marketing budget and spearheads its global brand strategy. | | Prior to Jam City (formerly SGN Games), he raised $1.6M in venture capital to create On The Run Tech and... Read More →
avatar for Matthew Handrahan

Matthew Handrahan

European Deputy Editor, GamezIndustry.biz
Matthew Handrahan started in games journalism a decade ago, reporting on the numerous changes and disruptions that have swept through the industry since then. Formerly the Features Editor for the award-winning gamesTM magazine, Matthew is now European Deputy Editor for Gamesindustry.biz, the leading developer-focused outlet in the games press. In any downtime from reporting on gaming’s movers and shakers, Matthew waits impatiently for a... Read More →
avatar for Roj Niyogi

Roj Niyogi

CEO, Corona Labs
Roj Niyogi is the CEO of Corona Labs. A developer at heart, he has founded and led numerous companies in the mobile and technology space over the last 10+ years.
avatar for Brandon Sheffield

Brandon Sheffield

Director, Necrosoft Games
Brandon Sheffield is director of Necrosoft Games, former editor of Game Developer magazine and Gamasutra.com. He works with his global, distributed team on games like Gunsport, and Oh, Deer! and speaks at events around the world.


Saturday November 12, 2016 10:00 - 11:00
Hall No 1 HICC, Hi-tec City, Hyderabad

10:00

What’s New in Alternative Monetisation
Limited Capacity seats available

Moderators
avatar for Saptarshi Chaudhury

Saptarshi Chaudhury

Vice President- Marketing, [X] Cube Labs
Saptarshi works as VP Marketing for [x]cube LABS and also wears the hat for UA Practice Head. [x]cube LABS is a leader in mobile development and consulting and has been the partner of choice for several disruptive startups and numerous Fortune 500 brands when it comes to mobile innovation.

Speakers
SA

Sahil Ali

Co-Founder, Timuz
avatar for Nikunj Arora

Nikunj Arora

Manager- Publisher Development, Ad Colony
He has first hand experience in managing Publisher relationship's for Mobile advertising pertaining to Videos & User Acquisition by App installs via performance advertising across APAC markets including China, Korea. | | His vision is to contribute towards Digital Marketing & Distribution of Content by introducing revolutionary business models in the industry. | | He is religiously working to proliferate educational content to... Read More →
PD

Prashant Dixit

Prashant currently works as VP & Head of Business at VMAX™. He has over 16 years of experience in Media Sales, Revenue Management & Strategic Alliances. Prior to VMAX™, he headed alliances for Reliance Digital & Nielsen Online and was in key sales roles at Microsoft and Naukri.com.
avatar for Ashiwn Shekhar

Ashiwn Shekhar

Head- Global Sales, Ampiri
I build Global Biz Dev Teams in the adtech and marketing tech verticals. | | My core competencies are in the following areas  | # Adtech | # Ad Sales and Ad-Monetization  | # Engaging brands,developers, content players, publishers with users.  | # Building Successful global sales team | # Mobile Analytics | # User Acquisition Marketing | # Performance Marketing | | I consult Mobile App focussed startups on GTM... Read More →


Saturday November 12, 2016 10:00 - 11:00
1.05-1.06 HICC, Hi-tec City, Hyderabad

10:00

Feature Development at Glu
Limited Capacity seats available

The talk will cover content and feature development as part of Live-Ops for succesful game. Nilesh will be sharing his experiences with Live-Ops in different gaming companies and what has worked for them at Glu Mobile.

After the talk attendees should go away with some best practices, some new items and some questions for which he will be available to answer.

Speakers
avatar for Nilesh Engineer

Nilesh Engineer

Sr. Producer, Glu Mobile
Nilesh has more than 22 years of extensive experience in the Media industry. | His passion for games encouraged him to venture in the gaming space. He got an opportunity with one of the leading gaming companies in India, EA, Hyderabad as a Development Manager for Sim Social. With his stint in Dhruva he worked on Art production for AAA titles like Forza 5 & Forza Horizon 2 for XBox One. | Currently he is working as a Sr. Producer with Glu... Read More →


Saturday November 12, 2016 10:00 - 11:00
1.01-1.02 HICC, Hi-tec City, Hyderabad

10:00

Tech Keynote by John Watson
Limited Capacity seats available

Speakers
avatar for John Watson

John Watson

Technical Director, Stoic
John Watson has been programming since he was 6. After working on the Hubble at NASA, he joined the game industry as a programmer at Sony Online Entertainment and BioWare/EA. His 12 years of AAA work ended when John went independent and started Stoic, the company responsible for the award-winning Banner Saga series.


Saturday November 12, 2016 10:00 - 11:00
G.05-G.06 HICC, Hi-tec City, Hyderabad

10:00

NGDC Expo Floor
Saturday November 12, 2016 10:00 - 14:00
Hall No 3 HICC, Hi-tec City, Hyderabad

10:15

The Indie Way: Advice from a Veteran
Limited Capacity seats available

Speakers
avatar for Yutaka

Yutaka "Yoot" Saito

Vivarium Inc
Yutaka "Yoot" Saito (b. 1962) founded the Japanese companies OPeNBooK Co., Ltd. in 1993 and VIVARIUM in April 1996. Later, after the merger of OPeNBooK Co., Ltd. and 9003 inc. into OPeNBooK9003 inc. in October 1996 he left the company and remained with VIVARIUM. In 2000 the original OPeNBooK Co., Ltd. staff from OPeNBooK9003 inc. left the company to form OPeNBooK, which merged back into VIVARIUM to form VIVARIUM Inc. in October 2004. In November... Read More →


Saturday November 12, 2016 10:15 - 11:00
G.01-G.02 HICC, Hi-tec City, Hyderabad

11:00

Networking Tea/Coffee Break
Saturday November 12, 2016 11:00 - 11:15
Pre-function HICC, Hi-tec City, Hyderabad

11:00

Unity Certification Exam Batch 2

 

Unity Certification Exam is coming to you at NASSCOM Game Developer Conference (NGDC) 2016.
Stand out from the crowd and prove your skills by becoming a Unity Certified Developer now!

Unity Certified Developer certification includes:

A downloadable e-certificate, valid for two years.

Your exam scorecard, with results by topic area.

Listing in the Unity Certification Lookup. Register here-https://www.eventbrite.com/e/unity-certification-event-unity-certified-developer-exam-nasscom-gdc-2016-registration  

Visit certification.unity.com now for more information. 

 

 

 


Speakers
avatar for John Sietsma

John Sietsma

Unity Technologies
John Sietsma combines a long history as a games developer with a love of education to help people make the most out of Unity. He has worked on games that let people fly planes, play Rugby League, conquer kingdoms, merge the real with the virtual and compose music by waving their arms around! A personal highlight has been teaching new game programmers the skills needed to enter the world of game development.


Saturday November 12, 2016 11:00 - 13:00
2.03-2.04 HICC

11:15

Keynote | Building creative team culture to deliver AAA WOW!
The talk delivers insights into how NaturalMotion combines the best of art and technology to make the world’s most cutting edge, AAA mobile games. It provides takeaways on how to build a deeply creative culture that allows teams to constantly innovate and wow users.

Speakers
avatar for Jolyon Webb

Jolyon Webb

Senior Art Director, Natural Motion
After a traditional art training, I worked as an illustrator before switching to games in 1998. I moved industries because I had a sneaking suspicion games would be way cooler. I was right! | | Since then I’ve been making games across a wide range of platforms, genres and business models. This has covered PC MMO, Console Sports, Racing and Adventure titles, Serious Medical Games, Indie projects, pure Research, and now at NaturalMotion... Read More →


Saturday November 12, 2016 11:15 - 12:15
Hall No 1-2 HICC, Hi-tec City, Hyderabad

11:30

Publisher Meet-up
Limited Capacity full

Saturday November 12, 2016 11:30 - 13:30
2.02 HICC, Hi-tec City, Hyderabad

11:30

Women in Game Development
Limited Capacity seats available

Saturday November 12, 2016 11:30 - 14:00
2.01 HICC, Hi-tec City, Hyderabad

12:15

Art History and Calculus for University level students
Limited Capacity seats available

 

Lessons learned while developing games for higher education from the perspective of the director of LIVE lab from Texas A&M University and from the perspective of CEO of Triseum - a startup and spin-off from the LIVE lab.

 

Using ARTé: Mecenas an Art History game and Variant a calculus game, Andre will be sharing the lessons learned while developing learning games for higher education. This would include organization challenges, production challenges and funding challenges and how these were handled, pitfalls encountered and mistakes made.

  

Speakers
avatar for Andre Thomas

Andre Thomas

CEO, Triseum
André Thomas has spent over 20 years in CGI production and was formerly the Head of Graphics – Football for EA Sports Football games (NCAA, Madden, Head Coach, NFL Tour). The Madden franchise is the longest running and most successful sports franchise in the history of the games industry. After finishing his education and working for a few years in Germany, André was able to turn his passion for Computer Graphics into a career... Read More →


Saturday November 12, 2016 12:15 - 13:00
1.03-1.04 HICC, Hi-tec City, Hyderabad

12:15

Equip yourself to be a game artist
Limited Capacity seats available

Learn how to enter the video game industry as an artist and survive skillfully. From presenting a portfolio to how to take direction

Speakers
avatar for Dev Battacharya

Dev Battacharya

Little Red Zombies
Dev is an Artist/Programmer and VR enthusiast and likes all things video games.Currently works at Little Red Zombies.Has a keen interest in creating narrative gaming experiences like Life is Strange, Heavy Rain, the Dark Souls, etc.
avatar for Sankalp Hinge

Sankalp Hinge

Little Red Zombies
A 2d artist for Little Red zombies. Sankalp's worked on social games and character concepts in his 5 years of being in the industry. He's an avid gamer and an adventure game enthusiast. He's also a pixel art connoisseur.


Saturday November 12, 2016 12:15 - 13:00
G.03-G.04 HICC, Hi-tec City, Hyderabad

12:15

Playing beyond the Screen: Videogame Stories and Why They Mean So Much to the World
Limited Capacity seats available

Should Grand Theft Auto make it to the university curriculum? Do the decisions you made in Spec Ops: The Line still bother you? Do you need to worry about what videogames your children play? Do videogames have an impact on your life outside the game? Using Ian Bogost’s concept of procedural rhetoric and concepts from games studies such as multiplicity and agency, this talk will address these questions and raise a few more. It will do so by starting with how an Indian boardgame from around a thousand years ago taught us gamification and then continue to read games and play with books.

Speakers
avatar for Dr. Souvik Mukherjee

Dr. Souvik Mukherjee

Assistant Professor of English Literature, Presidency University, Kolkata
Dr Souvik Mukherjee obtained his PhD from Nottingham Trent University, UK on videogames and storytelling and has been researching this topic from 2001, the very early days of Games Studies as a discipline worldwide and certainly, its very beginning in India. Souvik’s main interests are time, endings and the portrayal of Indian concepts (such as karma) in videogames. His book Videogames and Storytelling: Reading Games and Playing Books has... Read More →


Saturday November 12, 2016 12:15 - 13:00
Hall No 2 HICC, Hi-tec City, Hyderabad

12:15

Indie Game Developer's Tools
Limited Capacity seats available

Speakers
avatar for Abhineet Prasad

Abhineet Prasad

Co-Founder, Dastan Game Studios
Abhineet Prasad is an indie game developer and co-founder of Dastan Game Studios. He loves football and is currently enjoying Rocket League. When not working on games, you can find him dancing embarrassingly to an imaginary tune.


Saturday November 12, 2016 12:15 - 13:00
G.01-G.02 HICC, Hi-tec City, Hyderabad

12:15

Analytics driven feature design
Limited Capacity seats available


Saturday November 12, 2016 12:15 - 13:00
Hall No 1 HICC, Hi-tec City, Hyderabad

12:15

Enlivening brands through virtual reality
Limited Capacity seats available

How brands and products can interact with the audience through virtual reality, with the help of few industry case studies on live projects that Digifury are working on.

Speakers
avatar for Pratik Khatanhar

Pratik Khatanhar

Director, Digifury Media
Pratik is currently a director at Digifury Media. He is also the founder Mapp Digital. Speaker/professor at number of institutes on the subject of Marketing and Branding. He has previously worked at – Turner handling Marketing and Brand communication for India & Pakistan for the brands Cartoon Network and Pogo India on big ticket IP's like Cartoon Network Super Toons and Bheem's Green Team. At Digifury, he has been heading business... Read More →


Saturday November 12, 2016 12:15 - 13:00
1.01-1.02 HICC, Hi-tec City, Hyderabad

12:15

Opensource Game Engines
Limited Capacity seats available

Speakers
avatar for Vamsi

Vamsi

Hike
Vamsi Krishna Veligatla has a Masters Degree in computer science from IIIT Hyderabad, Worked at Nvidia with the mobile devices team, Worked at AMD with the Stream Computing team, Worked at University of Groningen as a research Engineer. Currently working with Hike as Director of Engineering (Hike Gaming  previously Tiny Mogul Games)


Saturday November 12, 2016 12:15 - 13:00
G.05-G.06 HICC, Hi-tec City, Hyderabad

12:15

Twitch-ready 3D Games with Amazon Lumbaryard and Gamelift

Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch. By starting game projects with Lumberyard, you can spend more of your time creating great gameplay and building communities of fans, and less time on the undifferentiated heavy lifting of building a game engine and managing server infrastructure.


Speakers
avatar for Chandra Balani

Chandra Balani

Head of Business Development - EROI, Amazon Internet Services
Chandra Balani is a regional business development manager at Amazon Internet Services Private limited working out of Hyderabad from last 3+ years. He comes with 18+ years of experience in IT Industry. | | Chandra is a certified AWS solution architect associate and helps enterprises as well as startups in architecting applications on Amazon Web Services for high availability & scalability. In addition he can help run AWS deployments in a cost... Read More →


Saturday November 12, 2016 12:15 - 13:00
1.05-1.06 HICC, Hi-tec City, Hyderabad

13:00

Networking Lunch
Saturday November 12, 2016 13:00 - 14:00
Pre-function HICC, Hi-tec City, Hyderabad

14:00

Aligning monetization with user engagement
Limited Capacity seats available

Speakers
avatar for Apoorva Sharma

Apoorva Sharma

Partnerships Manager, Mobile Apps, Google
Apoorva leads the AdMob gaming portfolio in India and works with app developers to grow their business through monetization. She has been at Google for 4 years, previously on the advertiser side for e-Commerce clients. She will be co-facilitating this session with product insights across various markets.


Saturday November 12, 2016 14:00 - 14:30
Hall No 1 HICC, Hi-tec City, Hyderabad

14:00

Learning to Play Creating Engagement in Training and Skills Development
Limited Capacity seats available

An increasing body of research is proving that game-based learning, scenario based learning, virtual worlds for training, just-in-training, etc. can be extremely successful and powerful tools for skills development and training.  However, entry into and survival in Serious Games development can often be
daunting, confusing and difficult. What are some strategies that developers can adopt to survive and thrive.

Speakers
avatar for Siddharth Jain

Siddharth Jain

Founder, Chief Creative Director, Playware Studios Pvt. Ltd.
Siddharth Jain is the Founder and Chief Creative Director of Playware Studios Pte Ltd. Playware is an award winning Serious Games company known for Edtech innovation. Established in 2005, Playware has been selected for and participated in such Singapore national initiatives as the FutureSchools@SG by the National Research Foundation and the Ministry of Education, Classroom of the Future by the National Institute of Education and SkillsFuture... Read More →


Saturday November 12, 2016 14:00 - 14:45
1.03-1.04 HICC, Hi-tec City, Hyderabad

14:00

Global Culture and Hyper-locality in Indian video game art : A provocation for the future
Limited Capacity seats available

Indian culture and expressions, which we are concerned with, in our game Antariksha Sanchar, are woefully under-represented in global video game culture, and even more so in our local video game industry. Why does this paradox exist? What are the barriers that have prevented a more vibrant digital expression of Indian intellect and creativity? What are some of the strategies we have employed for our game? What are some provocations that can lead to a culturally relevant, unique modern Indian aesthetic?

Speakers
avatar for Avinash Kumar

Avinash Kumar

Founder, Quicksand Design
Avinash is a design strategist, researcher and artist-performer, and co-founder of three of India’s well-known creative endeavours - Quicksand, a innovation and strategic consulting firm, BLOT!, the country’s premiere audiovisual collective, and UnBox Festival, an interdisciplinary arts platform. With an inclination towards building entrepreneurial projects, Avinash has been exploring design processes and cooperation within the arts... Read More →


Saturday November 12, 2016 14:00 - 14:45
G.03-G.04 HICC, Hi-tec City, Hyderabad

14:00

Designing Mobile Premium Games in the Age of Free-to-Play
Limited Capacity seats available

The death of premium games on the App Store has been widely anticipated by mobile game industry pundits for quite some time now. But in the face of its presumed demise, Apple still manages to throw lifelines at developers looking to create premium-only experiences by featuring their games every now and again. While most developers are trying to figure out features for Day 7 retention and Conversion KPIs to go after the free-to-play holy grail, a few indies still stick by their premium game roots and are getting rewarded for it. Meet the developers who have created premium games and gotten featured by Apple and learn what are their lessons for developing quality premium games in an increasingly free-to-play world.

Moderators
avatar for Hrishi Oberoi

Hrishi Oberoi

Founder & CEO, Photon Tadpole Studios
Hrishi has been in the Games Industry since 2002 and is currently the Founder & CEO of Photon Tadpole Studios, a game development and publishing company, which is developing and publishing original Indian content for India. | | Prior to this Hrishi has been the "Director of Games" at Disney India’s Interactive division and held various roles including "Studio Head", "Business Head: International Publishing" and “Director - Games... Read More →

Speakers
avatar for Chirag Chopra

Chirag Chopra

Founder & Creative Slug, Lucid Labs
Chirag Chopra holds a Master’s Degree in Video Game Design from Supinfogame and started making games under his label ‘Lucid Labs’, as soon as he got out of his college. He has made 2 games as of now, both on mobile and have managed to grab attention from Apple itself, getting featured on the Apple App Store numerous times for accolades like “Best New Game”, “Games We Love” and more. His games have also... Read More →
avatar for Ankush Madad

Ankush Madad

Co-Founder & Director, Dropout Games
Fresh out of the box, Ankush represents the new generation of entrepreneurs in the Game Development Industry. He is two time College Dropout by education and a self-learnt game designer by profession. In 2014, Ankush co-founded Dropout Games, his independent game studio venture. The studio has made two games so far, namely Blyss and UNWYND. Apart from critical acclaim and numerous International Award nominations, both Blyss and UNWYND have... Read More →
avatar for Himanshu Manwani

Himanshu Manwani

Founder, Xigma Games
Himanshu has been playing games since age of 6 and his passion for games helped him get into making games. After working for about 4 years in gaming industry he quit his job and founded Xigma Games in 2015. His first game 'Super Nano jumpers' won the Pocket Gamer Connects Bangalore 2015 and went on to gain worldwide recognition. He was later joined by Govardhan Gosavi in 2016, a friend from his college and together they developed a puzzle game... Read More →
avatar for Chintan Shroff

Chintan Shroff

Founder, The Good Side Studios
Chintan is an independent games developer at The Good Side Studios which he founded in late 2015. His appreciation for Michael Molinari's work has inspired him to create emotional experience through his games too. He loves first person games but in his free time he loves writing his Bio in a third person perspective.
avatar for Siddharth Sivaraman

Siddharth Sivaraman

Founder, Dastan Games
Siddharth is an Indie Game Developer based out of Bangalore and part of the two man Indie studio - “Dastan Games”. He graduated with a degree in Electronics Engineering in 2010 from BITS Goa, and worked for a few years in a software startup as a programmer. In late 2014 he quit his job to make games with his friend from college Abhineet. Siddharth played a lot of video games when he was very young such as Aladdin, Prince Of Persia... Read More →


Saturday November 12, 2016 14:00 - 14:45
Hall No 2 HICC, Hi-tec City, Hyderabad

14:00

How to build and leverage communities in different stages of production
Limited Capacity seats available

This talk explores the art of building and managing a community in a world where games are consumed both as ‘full course meals’ and ‘snacks’. 

Abhishek strongly believes that community building should happen in conjunction with the game and not as an afterthought. To highlight this, he will take you through a couple of case studies and talk about how communities can be leveraged to aid different phases of production.


Speakers
avatar for Abhishek Katuroju

Abhishek Katuroju

Electronic Arts
Abhishek is an engineer turned marketer who loves photography, good food, and bad puns! | | After graduating from IIM Calcutta, where he took a special interest in Sports and Media Marketing, he decided to join a media startup instead of FMCG. He truly understood the power of communities while he worked with NGOs and social influencers during his two-year media stint. | | Abhishek now builds and leverages global communities for brands... Read More →


Saturday November 12, 2016 14:00 - 14:45
1.01-1.02 HICC, Hi-tec City, Hyderabad

14:00

Diversity in Games
In recent times, questions of diversity and inclusiveness have become key concerns for the videogame industry, academia and gamers in general. With the growng appeal of videogames worldwide, there is an increasing need to address how this comparatively young entertainment medium reflects or go counter to the spirit of diversity and tolerance in the stereotypes some of the games perpetuate as well as the people it often excludes and includes. With a generally Western-bias in the popular videogame blockbusters since the very early days of the industry, it is important for Indians to voice our thoughts and the NGDC panel offers the first-ever (arguably) such platform. This panel is an open roundtable discussion that will address questions of diversity related to a vast array of issues addressed by expert panellists and later, in a q&a session with the audience. We look forward to your participation. 

Moderators
avatar for Dr. Souvik Mukherjee

Dr. Souvik Mukherjee

Assistant Professor of English Literature, Presidency University, Kolkata
Dr Souvik Mukherjee obtained his PhD from Nottingham Trent University, UK on videogames and storytelling and has been researching this topic from 2001, the very early days of Games Studies as a discipline worldwide and certainly, its very beginning in India. Souvik’s main interests are time, endings and the portrayal of Indian concepts (such as karma) in videogames. His book Videogames and Storytelling: Reading Games and Playing Books has... Read More →

Speakers
avatar for Dr. Padmini Ray Murray

Dr. Padmini Ray Murray

Academian, Srishti Institute of Art, Design and Technology
Dr Padmini Ray Murray teaches digital humanities at the Srishti Institute of Art, Design and Technology and enjoys talking about, writing about and working on and around games. Padmini worked as narrative designer and producer of the game prototype, Meghdoot (2013) in partnership with Quicksand Gameslab, which was exhibited at the Unbox Festival, Gamecity Nottingham and at the Alchemy Festival at the Southbank Centre in... Read More →
avatar for Marcus Toftedahl

Marcus Toftedahl

Game Designer, Lecturer, Researcher, University of Skovde, Sweden
Marcus Toftedahl is a games researcher, developer and lecturer at the University of Skövde, Sweden. His main competences lies within game design and narrative design, both from a development and research perspective. His main research interests are within serious games, gamification and the processes found behind game development - all from an inclusive game development perspective. Marcus has worked at the University of Skövde since... Read More →


Saturday November 12, 2016 14:00 - 14:45
1.05-1.06 HICC, Hi-tec City, Hyderabad

14:00

Tips & Tricks - Cocos2dx
Limited Capacity seats available

Speakers
avatar for Sanchit Gulati

Sanchit Gulati

Game Developer, Hike
Currently working at Hike Messenger. Hike released games platform earlier this year which got a great response from the public. Before this, I worked in a gaming start up, Hashstash. In parallel, I enjoy working on games with experimental game play and writing interactive fiction. I have been working on cocos2d-x for 3 years. Exploring and tweaking the engine to suit requirement is my day to day job.


Saturday November 12, 2016 14:00 - 14:45
G.05-G.06 HICC, Hi-tec City, Hyderabad

14:15

A Beginners Guide to the Digital Storefrontier : Steam Greenlight, GoG & itch.io
Limited Capacity seats available

Speakers
avatar for Vivek Ram

Vivek Ram

Founder, Kabuliwala
Vivek Ramkumar is a game designer with over 5 years of experience on PC & Console games. He's worked on a variety of titles both AAA and indie and everything in between. He's currently working at his own indie studio called Kabuliwala Games, where he's busy trying to make a stealth game that's as good as Thief 2.


Saturday November 12, 2016 14:15 - 15:00
G.01-G.02 HICC, Hi-tec City, Hyderabad

14:30

Maximising Revenue using Programmatic
Limited Capacity seats available

Speakers
avatar for Navin Madhavan

Navin Madhavan

Head-Business Development & Strategic Partnerships, India, InMobi
Navin is responsible for growing and nurturing InMobi's Publisher Partnerships in India as the Head of Business Development & Strategic partnerships for the region. As a part of this role, he engages with app developers and helps them build an effective monetization strategy through mobile advertising. Navin is an MBA graduate from IIM Bangalore and holds an engineering degree from Birla Institute of Technology and Science, Pilani. 


Saturday November 12, 2016 14:30 - 15:00
Hall No 1 HICC, Hi-tec City, Hyderabad

14:45

Immersive simulations for training in corporate worlds using Mixed Reality
Limited Capacity seats available

 VR or AR? It is going to be MR in very near future. With the advent of Hololens, it is making it easy for individuals to collaborate on design, get into role-play for training, communicate via holographic projections, etc. Imaginate being a Gartner Cool Vendor for 2016 and with its relation with several corporations, I present the scope available in the corporate world for gaming using Mixed Reality.


Speakers
avatar for Hemanth Satyanarayana

Hemanth Satyanarayana

Manging Director, Imaginate
Hemanth Satyanarayana serves as the MD of Imaginate (www.imaginate.in), a Gartner Top 3 Cool Vendor in technology. He has over 12 years of experience working in Virtual Reality (VR) and Augmented Reality (AR) platforms in USA and India. Hemanth won the prestigious MIT TR35 India Innovator award and his biography was featured in the book titled 'Indian Innovators'. In AR, Hemanth is an early researcher (in 2005) who pioneered the development of... Read More →


Saturday November 12, 2016 14:45 - 15:30
1.03-1.04 HICC, Hi-tec City, Hyderabad

14:45

The Art of Indie Games
Limited Capacity seats available

A discussion of artistic freedom and expression in independent game development, especially as compared to mainstream titles. We'll go over a brief history of independent games, consider games as an art form and look at how the opportunities for artist expression once available in AAA game development have moved into the realm of indie titles.

Speakers
avatar for Mike Dietz

Mike Dietz

Animation Director, Pencil Test Studios
Animator Mike Dietz has extensive experience as an animator and animation director in a variety of media ranging from film to television to games, working in a wide array of animation techniques including CG, hand drawn (both pencil on paper and digital), stop motion and mixed media. Early in his career Mike pioneered innovative animation processes which allowed hand drawn animation to be successfully incorporated into video games, and has... Read More →


Saturday November 12, 2016 14:45 - 15:30
G.03-G.04 HICC, Hi-tec City, Hyderabad

14:45

Crafting interesting Mechanics and Lore through Game-play and Aesthetics!
Limited Capacity seats available

Crafting interesting Mechanics and lore through Game-play and Aesthetics is a talk in which I will share insights on my role as a designer and the interesting decision that we have made during our journey while developing our upcoming game, Asura. It elaborates on the various mechanics that has been integrated in our game which narrates the lore via game-play. I wholeheartedly believe that game-play​ and aesthetics​ trumps everything else in a game and would love to express my thoughts on how it can be imbued in your design which can enhance your game's personality​​.

Speakers
avatar for Zainuddeen Fahadh

Zainuddeen Fahadh

Co-founder, Ogre Head Studio
Zainuddeen Fahadh is the co-founder of Ogre Head Studio, a two man independent game company based in Hyderabad, India. Breaking into the industry at the age of 19, Zain has worked as an artist, designer and studio Head, helping teams build games on mobile and PC. Lack of innovation and creativity in the Indian games industry led him to launch Ogre Head where he and his team are forging games all about Hack, Slash & Everything Epic... Read More →


Saturday November 12, 2016 14:45 - 15:30
Hall No 2 HICC, Hi-tec City, Hyderabad

14:45

A Global Community For A Global Change
Limited Capacity seats available

Since its foundation one year ago, the non-profit organization Video Games Without Borders has been investigating how to maximize video games positive contribution to society. After spending 6 months in Africa and collecting feedback from lot of professionals of the industry, the proposed model is based on an online community of volunteer developers, from students to veterans, bringing together talents from both developed and developing countries. This global community develops games with a strong social impact while training talents from developing countries and raising funds for NGOs operating in the same developing countries.

Speakers
avatar for Goutham Dindukurthi

Goutham Dindukurthi

Founder, Holy Cow Productions
After graduating from the Entertainment Technology Center at Carnegie Mellon University, Goutham joined Ubisoft Barcelona as a Gameplay Programmer. After his stint at Ubisoft, he founded Holy Cow Productions - an independent video game development studio based out of Bangalore, India in 2014. He is currently a volunteer at the Video Games Without Borders organization.


Saturday November 12, 2016 14:45 - 15:30
1.01-1.02 HICC, Hi-tec City, Hyderabad

14:45

Creating a quality Unity3d game under 15mb
Limited Capacity seats available

Speakers
avatar for Srini

Srini

Coding Overlord, Roosh Interactive
Srini is Co-founder & Coding Overlord at Roosh Interactive, a new startup made up of experienced game developers! He has been working in the mobile games industry for 13+ years. Currently working on some awesome games at Roosh, some of the past mobile titles he has worked on includes Sniper Deathmatch, DodgeFall, Nitro Rush, Bioshock 3d for mobile, Bruce Lee Iron Fist, IPL Cricket and many more.


Saturday November 12, 2016 14:45 - 15:30
G.05-G.06 HICC, Hi-tec City, Hyderabad

15:00

Closing Tea/Coffee
Saturday November 12, 2016 15:00 - 16:00
Pre-function HICC, Hi-tec City, Hyderabad

16:00