NGDC 2016 has ended
Back To Schedule
Friday, November 11 • 10:15 - 11:15
Lessons from the Frontline – Best practices in Character Head Creation LIMITED

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
Limited Capacity seats available

This talk will delve into lessons learned, and the development process from those lessons learnt of Character Head Creation on projects at Sumo Videogames, This talk will cover some key aspects like Analysis of the concept work, recognition of the character back story, planning facial features and reference collection, Initial block-out of the character head and the processes, scene setups and software used, High polygon sculpting, skin and wrinkle detailing and finally texture creation and application

avatar for Suresh Kamath

Suresh Kamath

Senior Character Artist, Sumo Video Games Ltd
Suresh is a Senior Character Artist within the Sumo Video Games Ltd and has 6 years of experience creating character art for video games. He has worked on both stylized and realistic art work, across various platforms including mobile, tablet and console.
avatar for Amrut Shinde

Amrut Shinde

Lead Character Artist, Sumo Video Games Ltd
Amrut is the Lead Character artist at Sumo Video Games Ltd. Amrut has over 8 years of experience in the video game industry. He comes with a background in traditional art, and has worked on environment and characters across various platforms including mobile, tablet and console.

Friday November 11, 2016 10:15 - 11:15 IST
G.03-G.04 HICC, Hi-tec City, Hyderabad