This talk is about the reflective thoughts of two people who built a real money Poker MMOG with their team. A team with experienced poker players whose many assumptions including just knowing the game rules being enough were proved wrong multiple times.
The team learnt that it was futile to try and capture the 'entire' feature set before completing milestones. Instead, it was a process of discovery and efficient iteration. Purists would not call what the team followed a Scrum philosophy; rather it was 'Scrummy' philosophy.
The talk will outline how increasing understanding of the player and customer needs, helped us in coming out with a piece of complex game product, satisfactorily for the users and satisfyingly for us (the production/development/delivery team). We will not delve into the technicality; instead, we will share, how we dealt with unknowns.