Loading…
This event has ended. Create your own event → Check it out
This event has ended. Create your own
View analytic
Friday, November 11 • 16:00 - 16:45
Pong Design and Wow Factor – Principles of Designing Games with a Purpose LIMITED

Sign up or log in to save this to your schedule and see who's attending!

Session feedback
Feedback Closed
Limited Capacity seats available

This session will focus on the design and on site implementation of three serious games and gamification projects developed at the University of Skövde, Sweden. The games are used in museums and schools and have been designed with ease of use in mind - both for the player and the customers. The talk will cover how we designed these games with a very broad player base in mind, and how we have worked with two core design principles - "Pong design" and "Wow factor" to achieve this. The three games presented are all parts of research projects and have been developed in collaboration between game developers, game researchers and external customers.


Speakers
avatar for Marcus Toftedahl

Marcus Toftedahl

Game Designer, Lecturer, Researcher, University of Skovde, Sweden
Marcus Toftedahl is a games researcher, developer and lecturer at the University of Skövde, Sweden. His main competences lies within game design and narrative design, both from a development and research perspective. His main research interests are within serious games, gamification and the processes found behind game development - all from an inclusive game development perspective. Marcus has worked at the University of Skövde since... Read More →


Friday November 11, 2016 16:00 - 16:45
1.03-1.04 HICC, Hi-tec City, Hyderabad

Attendees (90)