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Friday, November 11 • 10:00 - 11:00
Tracking game assets with Git LFS LIMITED

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Developers love Git for its speed, distributed nature, and powerful history traversal features. However it isn't (or rather, wasn't) a viable choice for professional game development due to critical flaws with tracking large binary assets. The Git Large File Storage (LFS) extension is a new jointly-developed standard from Bitbucket and GitHub that solves this problem by storing binary content in a specialized file store, and automatically swapping content in and out of your Git worktree. This allows game development teams to version code and game assets together, meaning programmers can collaborate more effectively with artists, animators, designers, audio engineers and all other creative contributors within the same codebase: drastically simplifying game development pipelines.

Speakers
avatar for Tim Petterson

Tim Petterson

Atlassian
Tim has been at Atlassian for ten years working on JIRA and Bitbucket, and by night is working on the fourth rewrite of an unreleased mobile shoot 'em up which will quite possibly never see the light of day. He is a huge Git nerd, Unity fan, and evangelist of Atlassian technology.


Friday November 11, 2016 10:00 - 11:00
1.01-1.02 HICC, Hi-tec City, Hyderabad

Attendees (43)