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NGDC 2016
Schedule
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Applied Games
Art
Awards Function
Expo Area
Game Design
All
Panel Discussion
Google Play
Indies
Jury Round
Keynote
Marketing & Product Managemt
Meet up
Networking
Pitch
Production
Special Session
All
Panel Discussion
Technology
Virtual Reality
Welcome Address
Company
Corona Labs
Google
MoonFrog
Audience
Beginner
Intermediate
Popular
Back to Speakers
Bharat Nag
Threye Interactive
Lead Designer
New Delhi, India
threye.com
Thursday
, November 10
09:00 IST
Registrations
Pre-function
10:00 IST
Winning On The App Monetization Frontiers
G.01
Prashant Dixit
11:00 IST
Upcoming Game of the Year Jury Round
FULL
1.04
14:00 IST
Evolve ‘The Game’ - Immersive Learning solution
FULL
1.02
Mohsin Memon
Caveman Game Design (A Pen & Paper Game Design Challenge)
FULL
G.02
Yadu Rajiv • Shagun Shah
Design Sprint Framework : Build games keeping the user in mind (UX/UI Workshop)
FULL
G.01
Shefali Arora
Google Workshop: AdMob Native, Rewarded Ads & Firebase Codelab
FULL
G.05
Hao Peng • Apoorva Sharma
Let’s Learn the secret of Productivity in Teams with a Game
FILLING
1.01
Vijay Wade
Making Viking Quest in Unity
G.03
John Sietsma
Friday
, November 11
09:45 IST
Switching from mobile to PC: The Bird of Light story
LIMITED
Hall No 2
Rahul Sehgal
PR or Die: Five practical tips (and one harsh truth) for working with the games press
LIMITED
Hall No 1
Matthew Handrahan
10:00 IST
How to use games to change and balance personality traits
LIMITED
1.03-1.04
Archit Mahendru • Manisha Nagpal
Pitch to Gamesbond
LIMITED
2.01
Tracking game assets with Git LFS
LIMITED
1.01-1.02
Tim Petterson
Game Development with Google Cloud Platform
LIMITED
G-05-G.06
Rohit Gupta
Designing Relaxation
LIMITED
1.05-1.06
Niki Smit
10:15 IST
Lessons from the Frontline – Best practices in Character Head Creation
LIMITED
G.03-G.04
Suresh Kamath • Amrut Shinde
Framing Minimalistic Play
LIMITED
G.01-G.02
Joel Zachariah
12:00 IST
Inaugural Keynote
Hall No 1-2
Bill Jackson
14:00 IST
Application of Gaming Principles for Learning and Development in Corporate Sector
LIMITED
1.03-1.04
Durgesh Nadkarni
Importance of Art Style
LIMITED
G.03-G.04
Suresh Eryiat
Why does the following equation hold ? 'Country Side + Murder Case + Monster + Coffee = Good game'
LIMITED
Hall No 2
Hidetaka "SWERY" Suehiro
Throttle Up: Mobile Game Marketing
LIMITED
Hall No 1
Josh Brooks
How I learned to stop worrying and delegate responsibility to my bosses, colleagues and clients.
LIMITED
1.01-1.02
Mathieu Lachance
30 Years of Game Development - Lessons Learned
LIMITED
G.05-G.06
Brett Bibby
VR through the ages - the Past, Present and Future
LIMITED
1.05-1.06
Soumyajit Deb
14:15 IST
Reaching 500K users with $10K
LIMITED
G.01-G.02
Ravi Kiran
15:00 IST
Project Discovery - Massively Multiplayer Online Science
LIMITED
1.03-1.04
Attila Szantner
Developing a Great Art Team for Mobile Games
LIMITED
G.03-G.04
Joshi Mark Premnath
Designing PC Games with Indian Themes
LIMITED
Hall No 2
Arvind Raja Yadav • Mithun Balraj • Zainuddeen Fahadh • Dhruv Jani • Avinash Kumar
The Road to Funding
LIMITED
G.01-G.02
Vaibhav Chavan
How to Fund your next Game: Work-for-hire, Crowdsource, Networks, Publishers and Investors
LIMITED
Hall No 1
bharath lingam • Shilpa Bhat • Maciej Burno • Rohit Kulkarni • Chandan Mohanty • Prayank Swaroop
Career Corner with Game Jam Titans & Aspiring Game devs
LIMITED
2.01
Producing Mobile Games for Multi-Year Success with a Global Audience
LIMITED
1.01-1.02
Amol Gurwara
Lessons from developing Aantariksha Saanchar
LIMITED
G.05-G.06
Romit Raj
VR under the hood - Key Techniques Involved
LIMITED
1.05-1.06
Shailesh Kumar
15:45 IST
How to (almost) Bankrupt Your Game Company
LIMITED
G.01-G.02
Brandon Sheffield
16:00 IST
Pong Design and Wow Factor – Principles of Designing Games with a Purpose
LIMITED
1.03-1.04
Marcus Toftedahl
Carrying a story from Concept to Marketing through Art
LIMITED
G.03-G.04
Nagesh Hinge • Shodan Karkera
NGDC Evil Game Design Challenge 2016
LIMITED
Hall No 2
Rishi Alwani • Yadu Rajiv • Anand Ramachandran • Rahul Sehgal
One Platform to Rule them all - Manage all campaigns with UAC
LIMITED
Hall No 1
Shalini Poddar
Augmented Reality as the next big gaming ecosystem
LIMITED
1.05-1.06
Krishna Milan
16:30 IST
Soft Launching Your Indie Game
LIMITED
G.01-G.02
Raoul Nanavati • Surojit Roy
16:45 IST
Unique Pillo Game Controller and Health Games
LIMITED
1.03-1.04
Ard Jacobs
Making the Art of Asura!
LIMITED
G.03-G.04
Zainuddeen Fahadh
Celebrities, Movies, TV shows. What works in IP games?
LIMITED
Hall No 1
Sidharth Iyer • Manish Agarwal • Rohith Bhatt • Josh Brooks
17:00 IST
Opportunities on VR with Samsung Gear VR
LIMITED
1.05-1.06
Ravi Belwal
17:30 IST
Panel: Importance of Research in Game Design
LIMITED
1.03-1.04
Sandeep Athavale • Gopi Ambikapathi • Prof Uday Athavankar • Stéphane Magnenat • Marcus Toftedahl
Saturday
, November 12
10:00 IST
Panel: Creating an ecosystem for Serious Games in India – Lessons from the Dutch
LIMITED
1.03-1.04
Ellis • Jan Willem Huisman • Rob Hulsen • Kathy Mulders • Niki Smit
Gaming the System: Transforming Indian Games
LIMITED
Hall No 2
Avinash Kumar • Dr. Padmini Ray Murray
Follow the market: Predictions for 2017
LIMITED
Hall No 1
Anuj Tandon • Josh Brooks • Matthew Handrahan • Roj Niyogi • Brandon Sheffield
Timezone
NGDC 2016
Asia/Kolkata
Filter By Date
NGDC 2016
Nov 10
-
12, 2016
Thursday
, November 10
Friday
, November 11
Saturday
, November 12
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Hyderabad, Telangana, India
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1.01
1.01-1.02
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2.01
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2.03-2.04
G-05-G.06
G.01
G.01-G.02
G.02
G.03
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G.04
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Applied Games
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Awards Function
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Game Design
All
Panel Discussion
Google Play
Indies
Jury Round
Keynote
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Meet up
Networking
Pitch
Production
Special Session
All
Panel Discussion
Technology
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Welcome Address
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Corona Labs
Google
MoonFrog
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