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NGDC 2016
Schedule
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Applied Games
Art
Awards Function
Expo Area
Game Design
All
Panel Discussion
Google Play
Indies
Jury Round
Keynote
Marketing & Product Managemt
Meet up
Networking
Pitch
Production
Special Session
All
Panel Discussion
Technology
Virtual Reality
Welcome Address
Company
Corona Labs
Google
MoonFrog
Audience
Beginner
Intermediate
Popular
Bharat Nag
Threye Interactive
Lead Designer
New Delhi, India
threye.com
Thursday
, November 10
09:00 IST
Registrations
Pre-function
10:00 IST
Winning On The App Monetization Frontiers
G.01
Prashant Dixit
11:00 IST
Upcoming Game of the Year Jury Round
1.04
FULL
14:00 IST
Evolve ‘The Game’ - Immersive Learning solution
1.02
FULL
Mohsin Memon
Caveman Game Design (A Pen & Paper Game Design Challenge)
G.02
FULL
Yadu Rajiv • Shagun Shah
Design Sprint Framework : Build games keeping the user in mind (UX/UI Workshop)
G.01
FULL
Shefali Arora
Google Workshop: AdMob Native, Rewarded Ads & Firebase Codelab
G.05
FULL
Hao Peng • Apoorva Sharma
Let’s Learn the secret of Productivity in Teams with a Game
1.01
FILLING
Vijay Wade
Making Viking Quest in Unity
G.03
John Sietsma
Friday
, November 11
09:45 IST
Switching from mobile to PC: The Bird of Light story
Hall No 2
LIMITED
Rahul Sehgal
PR or Die: Five practical tips (and one harsh truth) for working with the games press
Hall No 1
LIMITED
Matthew Handrahan
10:00 IST
How to use games to change and balance personality traits
1.03-1.04
LIMITED
Archit Mahendru • Manisha Nagpal
Pitch to Gamesbond
2.01
LIMITED
Tracking game assets with Git LFS
1.01-1.02
LIMITED
Tim Petterson
Game Development with Google Cloud Platform
G-05-G.06
LIMITED
Rohit Gupta
Designing Relaxation
1.05-1.06
LIMITED
Niki Smit
10:15 IST
Lessons from the Frontline – Best practices in Character Head Creation
G.03-G.04
LIMITED
Suresh Kamath • Amrut Shinde
Framing Minimalistic Play
G.01-G.02
LIMITED
Joel Zachariah
12:00 IST
Inaugural Keynote
Hall No 1-2
Bill Jackson
14:00 IST
Application of Gaming Principles for Learning and Development in Corporate Sector
1.03-1.04
LIMITED
Durgesh Nadkarni
Importance of Art Style
G.03-G.04
LIMITED
Suresh Eryiat
Why does the following equation hold ? 'Country Side + Murder Case + Monster + Coffee = Good game'
Hall No 2
LIMITED
Hidetaka "SWERY" Suehiro
Throttle Up: Mobile Game Marketing
Hall No 1
LIMITED
Josh Brooks
How I learned to stop worrying and delegate responsibility to my bosses, colleagues and clients.
1.01-1.02
LIMITED
Mathieu Lachance
30 Years of Game Development - Lessons Learned
G.05-G.06
LIMITED
Brett Bibby
VR through the ages - the Past, Present and Future
1.05-1.06
LIMITED
Soumyajit Deb
14:15 IST
Reaching 500K users with $10K
G.01-G.02
LIMITED
Ravi Kiran
15:00 IST
Project Discovery - Massively Multiplayer Online Science
1.03-1.04
LIMITED
Attila Szantner
Developing a Great Art Team for Mobile Games
G.03-G.04
LIMITED
Joshi Mark Premnath
Designing PC Games with Indian Themes
Hall No 2
LIMITED
Arvind Raja Yadav • Mithun Balraj • Zainuddeen Fahadh • Dhruv Jani • Avinash Kumar
The Road to Funding
G.01-G.02
LIMITED
Vaibhav Chavan
How to Fund your next Game: Work-for-hire, Crowdsource, Networks, Publishers and Investors
Hall No 1
LIMITED
bharath lingam • Shilpa Bhat • Maciej Burno • Rohit Kulkarni • Chandan Mohanty • Prayank Swaroop
Career Corner with Game Jam Titans & Aspiring Game devs
2.01
LIMITED
Producing Mobile Games for Multi-Year Success with a Global Audience
1.01-1.02
LIMITED
Amol Gurwara
Lessons from developing Aantariksha Saanchar
G.05-G.06
LIMITED
Romit Raj
VR under the hood - Key Techniques Involved
1.05-1.06
LIMITED
Shailesh Kumar
15:45 IST
How to (almost) Bankrupt Your Game Company
G.01-G.02
LIMITED
Brandon Sheffield
16:00 IST
Pong Design and Wow Factor – Principles of Designing Games with a Purpose
1.03-1.04
LIMITED
Marcus Toftedahl
Carrying a story from Concept to Marketing through Art
G.03-G.04
LIMITED
Nagesh Hinge • Shodan Karkera
NGDC Evil Game Design Challenge 2016
Hall No 2
LIMITED
Rishi Alwani • Yadu Rajiv • Anand Ramachandran • Rahul Sehgal
One Platform to Rule them all - Manage all campaigns with UAC
Hall No 1
LIMITED
Shalini Poddar
Augmented Reality as the next big gaming ecosystem
1.05-1.06
LIMITED
Krishna Milan
16:30 IST
Soft Launching Your Indie Game
G.01-G.02
LIMITED
Raoul Nanavati • Surojit Roy
16:45 IST
Unique Pillo Game Controller and Health Games
1.03-1.04
LIMITED
Ard Jacobs
Making the Art of Asura!
G.03-G.04
LIMITED
Zainuddeen Fahadh
Celebrities, Movies, TV shows. What works in IP games?
Hall No 1
LIMITED
Sidharth Iyer • Manish Agarwal • Rohith Bhatt • Josh Brooks
17:00 IST
Opportunities on VR with Samsung Gear VR
1.05-1.06
LIMITED
Ravi Belwal
17:30 IST
Panel: Importance of Research in Game Design
1.03-1.04
LIMITED
Sandeep Athavale • Gopi Ambikapathi • Prof Uday Athavankar • Stéphane Magnenat • Marcus Toftedahl
Saturday
, November 12
10:00 IST
Panel: Creating an ecosystem for Serious Games in India – Lessons from the Dutch
1.03-1.04
LIMITED
Ellis • Jan Willem Huisman • Rob Hulsen • Kathy Mulders • Niki Smit
Gaming the System: Transforming Indian Games
Hall No 2
LIMITED
Avinash Kumar • Dr. Padmini Ray Murray
Follow the market: Predictions for 2017
Hall No 1
LIMITED
Anuj Tandon • Josh Brooks • Matthew Handrahan • Roj Niyogi • Brandon Sheffield
Timezone
NGDC 2016
Asia/Kolkata
Filter By Date
NGDC 2016
Nov 10
-
12, 2016
Thursday
, November 10
Friday
, November 11
Saturday
, November 12
Filter By Venue
Hyderabad, Telangana, India
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1.01
1.01-1.02
1.02
1.03
1.03-1.04
1.04
1.05-1.06
2.01
2.02
2.03-2.04
G-05-G.06
G.01
G.01-G.02
G.02
G.03
G.03-G.04
G.04
G.05
G.05-G.06
Hall No 1
Hall No 1-2
Hall No 2
Hall No 3
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Applied Games
Art
Awards Function
Expo Area
Game Design
All
Panel Discussion
Google Play
Indies
Jury Round
Keynote
Marketing & Product Managemt
Meet up
Networking
Pitch
Production
Special Session
All
Panel Discussion
Technology
Virtual Reality
Welcome Address
Company
Corona Labs
Google
MoonFrog
Audience
Beginner
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Popular
Recently Active Attendees
Admin
Mike Doyle
R
rimmfus
R
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Madhulika (Ayesha) Mazumdar
Lalima Singh
M
maiaa
Russell Rasor
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